Golan Levin and Collaborators

Flong Blog + News

25 Technologies

4 April 2012 / pedagogy

Contents

Materials for a lecture about stuff that art students should know about!

 


 

INTERNET STORES

 


 

SELF-PUBLISHING TOOLS

Via the Internet:

  • Blurb: blurb.com
    “All the tools you need to make your own photo book, whether you’re making a personalized wedding album, cookbook, baby book, travel photo book, or fundraising book.”
  • Lulu: http://www.lulu.com/publish/
    “Tools and services to make publishing simple and the most options to sell your books.”
  • CreateSpace: https://www.createspace.com/
    “Our free online publishing tools and community can help you complete and sell your DVD or CD.
    Distribute on Amazon.com, your own website, and other retailers without setup fees or inventory.”

In real space:

  • The Espresso Book Machine (EBM) is a print on demand machine that prints, collates, covers, and binds a single book in a few minutes. The EBM is small enough to fit in a retail book store or small library room, and as such it is targeted at retail and library markets. The EBM can potentially allow readers to obtain any book title, even books that are out of print. The machine takes as input a PDF file and prints, binds, and trims the reader’s selection as a paperback book. The direct-to-consumer model of the EBM eliminates shipping, warehousing, returns and pulping of unsold books, and allows simultaneous global availability[3] of millions of new and backlist titles. [map]

 


 

PRINT-ON-DEMAND

The following sites provide print-on-demand services. You don’t have to maintain an inventory, and your products can be customized (within ranges you set — e.g. shirt size, color) for your customers.

 


 

LASER CUTTERS

Laser cutting is a technology that uses a laser to cut flat materials, and is typically used for industrial manufacturing applications, but is also starting to be used by schools, small businesses, artists and hobbyists. Low-cost machines (under $5,000-50,000) can cut acrylic, cardboard, thin plywood, among other materials; industrial machines can cut sheet steel.

Laser cutters radically transform the economy of cutting things. With a laser cutter:

  • It’s as easy to cut a complex curve as it is to cut a straight line.
  • It’s possible to produce a large number of identical multiples.
  • Holes can be precisely placed, for assembly with bolts and screws.
  • Extreme precision makes it possible to construct 3D objects from interlocking forms.
  • Solid forms can also be built up from thin layers of material.
  • Etching and scoring are also possible.

[Google images of laser cut designs]


 

3D PRINTERS

These are a wide range of devices that take a 3D model (from your favorite CAD system) and print out a physical object.

  • There are devices which can print objects from plastic, ceramic, or metal. They usually work by building up thin layers of material.
  • 3D printers can print hollow objects; interlocking objects (like chains); objects with trapped parts inside (like a rattle).
  • Sometimes they have a second material for support (for overhangs, T shapes, etc.).
  • Printed objects can then be used directly, or to create molds…

Industrial and commercial 3D printers can cost $20,000 or more. However, leaders in the open-hardware movement have begun to develop low-cost versions, generally under $2000:

The Makerbot folks have also created a sharing site called Thingiverse, where thousands of people have placed their 3D models for free downloading. (The models can be used with any 3D printer.)


 

FABRICATE-ON-DEMAND

As with the print-on-demand companies described above, these companies will fabricate your 2D or 3D models out of a wide range of materials and finishes. They provide both lasercutting and 3D printing; just upload your file; your part arrives in a couple of days.

 


 

OPEN-HARDWARE PROTOTYPING BOARDS

There are many others; two systems to keep an eye on are:

Additionally, there are hundreds of components which extend the functionality of these boards:

The creators and distributors have done a lot of work to make this easy to learn. For example:

Arduino also comes in a wide range of physical formats, including the sewable Lilypad Arduino — ideal for building your own soft, interactive garments. There are many components in the Lilypad family.


 

CROWDFUNDING

Crowd funding (sometimes called crowd financing, or crowdsourced capital) describes the collective cooperation, attention and trust by people who network and pool their money together to support efforts initiated by other people or organizations. Crowdfunding occurs for any variety of purposes, from disaster relief to citizen journalism to artists seeking support from fans, to political campaigns.

 


 

ELECTRONIC FREELANCING

Work at home, in your underwear. Or, harness thousands of people to help you with your project.

  • Mechanical Turk: https://www.mturk.com/mturk/welcome
    “Artificial Artificial Intelligence”: Complete simple tasks like transcriptions, categorizations, and spell-checks to earn small amounts of money.
  • Check out Aaron Koblin’s Sheep Market for an idea about how Turk can work for you.

There are many others:

 


PRODUCTIVITY TOOLS

Tools for Sharing and Storing…
You can make your workflow much more efficient with better tools to manage your data. You’ll also never lose your data again.

Tools for Other Activities:

Staying informed informed with Twitter: http://Twitter.com/
Most of you have Facebook accounts, which embeds the “social graph” — the network of people you know (or used to know) in real life. Twitter, on the other hand, embeds the “interest graph” — the network of people interested in what you’re making, and the network of people and organizations that are doing things you find interesting. So here’s another argument for why you might find Twitter to be a good tool for keeping informed about the latest arts opportunities — and developing a (global) audience of people interested in your work, even though they may not know you personally. In the words of Naval Ravikant and Adam Rifkin, Twitter is:

  • Built on one-way following rather than two-way friending
  • Organized around shared interests, not personal relationships
  • Public by default, not private by default
  • Aspirational: not who you were in the past or even who you are, but who you want to be

 


PLACES TO LEARN AND MAKE

Places to make things:

Sites where people share instructions for doing and making things:

Real-world places to take workshops in new skills:

Stay informed:

 


…UNSORTED

  • Processing, openFrameworks, PureData
  • Github
  • IFTT
  • T-slot aluminum extruded aluminum 80/20
  • Google Sketchup, in-browser CAD
  • WordPress, indexhibit

Using the Kinect in Processing

15 February 2012 / code, pedagogy, reference

Interested in using the Kinect depth sensor in Processing? Here are some options.

If you end up requiring higher-quality performance, then I recommend using ofxKinect and ofxOpenNI in openFrameworks:

Of course, other options exist for other arts-engineering environments, such as Cinder, MaxMSP, PureData, etc.

 


New Art/Science Affinities: A New Publication

22 November 2011 / announcement, studio

New Art/Science Affinities download / 17MB PDF

In collaboration with the Miller Gallery at Carnegie Mellon University, my laboratory, the STUDIO for Creative Inquiry, has co-published “New Art/Science Affinities,” a 190-page book on contemporary artists that was written and designed in one week by four authors (Andrea Grover, Régine Debatty, Claire Evans and Pablo Garcia) and two designers (Luke Bulman and Jessica Young of Thumb). The publication is a product of Grover’s Fellowship at the STUDIO for Creative Inquiry and Miller Gallery, funded by a Visual Arts Curatorial Research grant from the Andy Warhol Foundation.

“New Art/Science Affinities,” which focuses on artists working at the intersection of art, science and technology, was produced by a collaborative authoring process known as a “book sprint.” Derived from “code sprinting,” a method in which software developers gather in a single room to work intensely on an open source project for a certain period of time, the term book sprint describes the quick, collective writing of a topical book. The authors collectively wrote and designed “New Art/Science Affinities” book during seven days in February 2011 at the STUDIO.

The book includes meditations, interviews, diagrams, letters and manifestos on maker culture, hacking, artist research, distributed creativity, and technological and speculative design. Sixty international artists and art collaboratives are featured, including Agnes Meyer-Brandis, Atelier Van Lieshout, Brandon Ballengée, Free Art and Technology (F.A.T.), Rafael Lozano-Hemmer, The Institute for Figuring, Aaron Koblin, Machine Project, Openframeworks, C.E.B. Reas, Philip Ross, Tomás Saraceno, SymbioticA, Jer Thorp, and Marius Watz.

“New Art/Science Affinities” (2011, 8.5×11 inches, 190 pages, perfect-bound paperback, 232 full-color illustrations) is available for purchase ($45.75) through the Lulu.com print-on-demand service, or for free download (17MB PDF). ISBN: 978-0-9772053-4-9, Creative Commons BY-NC-ND 2.0.


Culture and New Media: 5 Questions by Lev Manovich

22 November 2011 / announcement, external, interview, press

I’m delighted to announce the publication of Vito Campanelli and Danilo Capasso’s new book on database aesthetics, “Culture and New Media: Five questions by Lev Manovich“  (MAO, 2011) which contains a set of my short essays. Campanelli and Capasso write that “the genesis of the book is to be found in the talk that Lev Manovich held in April 2005 at the Italian Institute for Philosophical Studies in Naples. On that occasion the two authors initiated an international debate on digital culture in response to 5 questions proposed by Manovich.” Respondents include: Tatiana Bazzichelli, Mike Faulkner, Carlo Formenti, Piero Golia, Golan Levin, Geert Lovink, Peter Luining, Miltos Manetas, Tiziana Terranova, Domenico Quaranta, and Cornelia Sollfrank, with additional contributions from Wilfried Agricola de Cologne, Domenico Quaranta, Carlo Formenti, Iain Michael Chambers, Mark Cadioli, Tiziana Terranova, Rafael Rozendaal, Lev Manovich, Francesca Colasante, Daniel Pitter, Andreas Angelidakis, Patrick Lichty, Luigi Pagliarini Ferrara, Genco Gulan, Serena Guarracino, Chiara Passa, Miltos Manetas and Charles Meadows. ISBN:978-88-95869-06-3. CC BY-NC-ND 2.5.


A short list of Dutch computational designers who use rapid prototyping

2 November 2011 / external, reference

A short list of Dutch computational artists/designers who use rapid prototyping, compiled from responses to a Twitter inquiry: