Golan Levin and Collaborators

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Archive for the 'reference' Category

Computing (almost) without Computers (Eyeo Code+Ed Session)

Links and Notes from the Eyeo Festival Code+Ed Session, June 10, 2014  The following is a list of resources which you may find helpful in teaching introductory programming concepts and computational thinking. Wherever possible, these links list resources which are “computerless”, relying instead on paper and cardboard constructions, physical performances, etcetera. This list was compiled from a discussion […]

Undergrad Art+Tech Options at CMU: An Update

There are many different options for combined undergraduate study in art+technology at Carnegie Mellon University (CMU). This blog post contains a quick list, accurate, to the best of my knowledge, as of spring 2016. I advise many of the students working in these ways, and I have known and advised students working in all of […]

Malofiej Presentation: Graffiti+Infovis

I delivered this presentation at the Malofiej #22 Infographics World Summit, Pamplona, Spain, 27 March 2014. The subject of my talk was the possibility of combining the visual language of information graphics, with the communication strategies of graffiti and urban markup. Thanks to the Malofiej organizers for their hospitality and the honor of addressing this […]

CMU has 8 graduate programs in interactive media arts/design

Carnegie Mellon University, where I teach, has at least 8 master’s programs that address the art and design of interactive media: Master of Entertainment Technology (in the Entertainment Technology Center) Master of Interaction Design (in the School of Design, College of Fine Arts) Master of Tangible Interaction Design (in the School of Architecture, College of […]

Using the Kinect in Processing

Interested in using the Kinect depth sensor in Processing? Here are some options. From the main Processing Libraries page, You can find a link to Max Rheiner’s Open-NI library for Processing. A slightly older option for depth-imaging is by Dan Shiffman, and includes a nice tutorial. No skeletons, though. For skeletons only, one option is […]