I delivered this presentation at the Malofiej #22 Infographics World Summit, Pamplona, Spain, 27 March 2014. The subject of my talk was the possibility of combining the visual language of information graphics, with the communication strategies of graffiti and urban markup. Thanks to the Malofiej organizers for their hospitality and the honor of addressing this audience, and to Alberto Cairo for a rousing discussion, afterwards, about its possibly troubling implications for propaganda.
A Family Workshop in Critical 3D Printing:
Concepts, Techniques, and Workflows
Developed by Golan Levin and Gustavo Valera
Originally commissioned by Alhondiga de Bilbao, July 2013
as an activity accompanying the exhibition Artists as Catalysts.
Presented in another iteration at FutureEverything, Manchester, March 2014
The rapidly decreasing cost and widespread adoption of 3D printers has been aided and accompanied by new software applications that make 3D modeling simpler for everyday people. This workshop is an introduction to 3D modeling and 3D printing for families and educators. Participants will learn the use of several free 3D modeling applications (including the Autodesk 123D suite, TinkerCAD, Sculptris, and Skanect) — as well as the use of the Makerbot Replicator, an inexpensive 3D printer widely used in schools and hackerspaces. The workshop will also present the many different ways in which people around the world are using 3D printing to create useful, expressive, and critical objects.
This workshop is designed for 8-12 participants. The recommended format is: one workshop leader, one technical assistant, 8-12 participants (or participating families), in a room with a video projection, worktables and comfortable chairs, and readily available WiFi and electric power. The workshop may last as little as 3 hours, or (for more advanced participants) two days.
This workshop is suitable for families. It is recommended that kids should be older than 7 or 8 years, and have basic skills in reading and computer-mousing. Participants are expected to bring their own laptops and (if possible) an iPhone or iPad.
Basic workshop equipment assumptions.
- The host organization and/or workshop leader should have available:
- Mac OSX laptop with OSX 10.8+ and Google Chrome browser installed
- Makerbot Replicator or similar consumer 3D printer (ideally, 2 printers)
- Internet connection and video projector
Optional additional equipment provided by the host/leader:
- Microsoft Kinect sensor (preferably model 1414)
- Apple iPad running recent iOS
- Calipers and/or Micrometer
- Playdoh (for capture with 123D Catch)
- Pre-made examples of 3D printed objects, for discussion
- Scraper tools, scissors, sandpaper, acetone
Primary Workshop Software:
- Makerbot Makerware. Converts STL CAD models into printfiles for Makerbots.
- TinkerCAD. Simple 3D modeling in the browser, produces downloadable STL files.
- 3DTin. Simple 3D modeling in the browser, even more lightweight.
- Sculptris. Freeform modeling in a clay-like process.
- Blender. Powerful free modeling software.
- Sketchup. Quick and easy modeling, especially of architectural forms. Huge 3D library.
- 123D Design. Easy yet powerful modeler for 3D printing (desktop & browser).
- Leopoly. Easy freeform modeling, good for the kids.
- Netfabb. Repairs STL models with errors (for example, if they’re not “watertight”).
- MeshLab. For previewing STL models, and some kinds of editing/repair.
- Kinect to STL. Captures a 3D portrait with a Kinect, ready-to-print.
- OpenSCAD. A programming language for creating 3D objects.
Optional iOS App Software from Autodesk:
- 123D Creature. Manipulate an underlying “skeleton” in order to design a 3D printable creature.
- 123D Catch. Use your camera to capture the things around you as sharable, printable 3D models.
- 123D Sculpt. General sculpture for the iPad.
A quick overview of 3D printing
- Design objects using CAD software
- Print them out using 3D printers
- Share them freely on websites like Thingiverse
- Download other people’s designs, then modify/customize/improve them
- Share the modified designs back with the community
- Buy or sell 3D prints through Shapeways or other service bureaus
3D Printing Technologies.
- There are now many kinds of 3D printers. They build up objects additively. They cost from $500 to more than $500,000. The Makerbots we’re using today cost about $2000.
- Machines like Makerbot, Ultimaker, RepRap, Cubify print plastic (generally ABS or biodegradable PLA) in a process called FDM (fused deposition modeling) or FFF (fused filament fabrication).
- Formlabs and Objet Connex printers, among others, use cured liquid plastic, with a much higher resolution, in a process called SLA (stereolithography).
- Other machines can melt metal and ceramic powders, in a process called SLS (selective laser sintering) or SLM (selective laser melting).
Access to 3D Printing Equipment.
You can get access to 3D printers:
- In university design, architecture and mechanical engineering departments
- With the help of mail-order service bureaus like
- You can make a 3D printer yourself! (RepRap, costs about $500 to make)
- In office-supply stores like FNAC, Staples or Office Depot
- In an MIT-network FabLab (such as this one in Manchester)
- In your local Hackerspace! (such as these in Manchester)
- Increasingly, in people’s homes and offices
Where do 3D models come from?
- Design them yourself using CAD software (3DTin, TinkerCAD, SolidWorks, etc.)
- Scan a real object using a Kinect with Skanect, 123D Catch, or a
- Download (and upload) free models from sharing sites like: Thingiverse or CubeHero
- 123D App gallery http://www.123dapp.com/Search/Index.cfm?keyword=car
- The Pirate Bay “physibles” site (many cautions apply)
- Use professional 3D scanning hardware ($~80K) or 3D scanning services
- Low-cost “prosumer” 3D scanners such as Makerbot Digitizer or David Laserscanner
- Structured light scanners and other open-source scanners
- The world’s first 3D scanning photo booth
- Purchase 3D models from commercial sites like: TurboSquid and CGTrader
- With Minecraft, using Printcraft!
Some other ways of making things.
Remember, 3D printing is just one part of the modern fabrication shop, which also includes:
- Laser cutters
- CNC routers, lathes, and mills
- Vinyl cutters
- CNC embroidery machines
- Vacuum forming machines
- Water-jet cutters and plasma cutters
- And good old machine tools and hand tools!
Don’t forget Hand-Shaping!
There are some new Maker materials for hand-shaping that complement 3D printing very well. These are very useful for making custom grips, etc:
Computational Form Generation
Some designers and artists are writing software that generates 3D models:
- Nervous System “collaborative design” CellCycle Ring Creator
- OpenSCAD, a programming language for CAD
- Thingiverse Customizer, for parametric objects made in OpenSCAD
What do people do with 3D printing?
Is 3D printing just for toys and useless knick-knacks?
At first blush, it could seem that way.
Well, people make useful items:
- Plastic bag carrier (Thingiverse), 3D printed bag hook
- Battery adapter (Thingiverse)
- Cable organizer (Thingiverse)
- 3D printed padlock
- 3D printed clock (designed by a crowd)
- 3D printed flute
- 3D printed violin
- What else can you find?
People make art, architecture and design, often experimental.
- Sculpture, such as by Michael Rees, Robert Lazzarini
- Industrial Design: Nervous System’s lamps & jewelry
- Architecture: A 3D printed room; a 3D printed house
- Fashion: 3D printed shoes
- Art History: Metropolitan Museum on Thingiverse
3D printing can be used to help people overcome medical needs and disabilities.
- 3D printed exoskeleton lets Emma, a little girl with arthrogryposis, raise her arms.
- 3D printed hand for children born without fingers
- 3D printed exoskeletal casts for broken bones
- Scott Summit’s prosthetic limbs (YouTube)
- Baby with collapsed bronchus, saved by a 3D printed device that restored breathing
- Dutch woman with 3D printed lower jaw, and another set of facial bone implants
- 3D printed skull implant (hardcore)
- Good old dental models
- Beauty, a bald eagle given a 3D printed beak.
- Buttercup, a duck given a 3D printed foot.
- Homes for hermit crabs
3D printing is also becoming controversial, and has some dangerous implications.
Various artists are now using 3D printing to create “critical objects”. These objects offer a critical perspective on privacy, politics, consumer culture, and commercial media.
- Free Universal Construction Kit by Golan Levin & Shawn Sims
- Merrick lamp by Daan van den Berg
- Screwmocracy by Addie Wagenknecht (NSFW)
- Grand Old Party by Matthew Epler (NSFW)
- Kyle McDonald has made some critical variations of the Liberator gun
- Heather Dewey-Hagborg’s “Stranger Visions” portraits generated from DNA
Introductory Exercises. (Day One)
Discover. (15 minutes)
Browse Thingiverse.com and find:
- Something “useful” that you might even use yourself
- Something expressive or artistic that you find interesting, beautiful or funny
Make I. (15 minutes)
Using 3DTin, make a flat “medallion” of your initial. Export an STL and print it out.
Make II. (30 minutes)
Using the Kinect, scan a person to make a 3D portrait, and print it out. [Alternate: use 123DCatch to scan a person using a collection of photos, iPhone or iPad. Further editing may be necessary.]
Make III. (45 minutes)
Using Sculptris make a character or animal figurine. Export the model as an OBJ file. Convert the OBJ to an STL using Meshlab or the Autodesk 3D Print Utility, and print it out. Make an account on Thingiverse and share your figurine.
Advanced Exercises. (Day Two)
These are suitable for a second session with adults, but may be outside the scope of a workshop for children.
We will use Tinkercad to modify objects made by others.
- Download an STL file from Thingiverse (or paste its URL into TinkerCad); using TinkerCad, customize or personalize it. Note that there is a 25MB limitation to the size of uploaded files.
- Download two STL files from Thingiverse; using TinkerCad, stick them together to create a mashup.
Using calipers or a micrometer, measure something in the environment and make a clamp, handle, adapter, or fixturing point for it. Try to use widespread, standard physical protocols. (Consider the ingenuity of the Bottle Cap Tripod, http://photojojo.com/store/awesomeness/bottle-cap-tripod/). Common adaptions might be:
- Adapt to support a 1/4″-20 bolt (for mounting a camera),
- Allow to connect Lego/Duplo bricks, so that it’s easy to mount Lego there
- Add a holder for iPhone, coffee cup, pens, etc.
Look around and solve a problem with a simple design. Consider the “useful items” listed above.
Fix something broken that you bring from home.
Use OpenSCAD, or Processing and the ToxicLibs library, to generate a parametric STL file.
Some things to keep in mind.
Here’s a quick list of some things to keep in mind when modeling & printing, especially for mechanical parts:
- Material cost
- Undercuts and support material
- Print orientation
- Minimum thickness (wall thickness)
- Accuracy, precision, and deviation
- Loose pieces
Undercuts and support material. Printers like the Makerbot can’t easily print objects with undercuts (e.g. like a standing ‘T’) because there’s nothing to support the upper material. Fancier printers use a dissolvable support material. FDM/FFF machines like the Makerbot can, however, print a lightweight scaffolding that can easily be snipped off.
Print orientation. The orientation with which something is printed can make a big difference for how much support material must be printed. Consider the difference between printing T and ⊥. Furthermore, the print orientation can also affect how the part behaves under physical stress.
Infill. 3D printing a lot of material can get expensive, whether because of the cost of the material itself, or because of the time necessary to print it. Makerware solves this by allowing you to specify the density of an interior honeycomb.
Thank you for this kind invitation to present at ████████████████.
I looked at your 2013 web site, and I counted 8 women out of 60 speakers, or 13%.
I regret to say that I no longer speak at events with such a poor ratio of female:male presenters. Of course it’s your business how you want to run your conference, and it is your choice about how you decide to present the world of multimedia design to your students at the University of ████████████████. But I personally don’t enjoy such events, I don’t want to endorse them, and I don’t want their endorsements. Having participated in conferences like the Eyeo Festival, I know that another way is possible in the fields of new-media art and design.
On Wed, Feb 12, 2014 at 6:02 AM, ████████████████ wrote:
I am ████████████████, lecturer at the University of ████████████████. Apart from teaching I am also coordinating the the conference ████████████████. ████████████████ is a conference about new media, art, design, development, 3d, game design, and audio/video in the city of ████████████████.
The reason I am mailing you as that I want you to speak at our conference ;-)
This year is the ██th edition and last year we had around 2000 people attending.
We have 4 tracks during 2 days. This year the event takes place on ████████████████ 2014.
The audience consists of +- 40% students and 60% industry folks.
If you want to have an idea of the sessions of last year, please take a look at last years schedule:
As a speaker we can offer you a very warm treatment, a cool VIP dinner and a fantastic 45 min slot on our main stage with a nice audience. We will take care of travel costs and accommodation. You will see, we will do anything to make you want to come back for another edition. The one thing we can’t give is a speaking fee. ████████████████ is a free conference and we simply need our sponsor money for logistics.
I would be so thrilled to have you at ████████████████!
Let me know what you think and if you have questions, shoot!
Coordinator ████████████████ 2014
University of ████████████████
// I’m reminded of this, “Female Conference Speaker Bingo”, from Feministe:
Carnegie Mellon University, where I teach, has at least 8 master’s programs that address the art and design of interactive media:
- Master of Entertainment Technology
(in the Entertainment Technology Center)
- Master of Interaction Design
(in the School of Design, College of Fine Arts)
- Master of Tangible Interaction Design
(in the School of Architecture, College of Fine Arts)
Soon to be renamed the Master of Emerging Media
- Master of Human-Computer Interaction
(in the HCII, the Human Computer Interaction Institute, School of Computer Science)
- Master of Science in Computational Design
(in the School of Architecture, College of Fine Arts)
- Master of Video & Media Design
(in the School of Drama, College of Fine Arts)
- Master of Science in Music & Technology
(in the School of Music + CIT College of Engineering)
- Master of Fine Art: Electronic & Time-Based Arts Concentration
(in the School of Art, College of Fine Arts)
Update (Spring 2015): CMU’s offerings have been revised!
- There is now a university-wide Emerging Media Masters program, or ‘EM2‘, which offers both MS and MA flavors. It brings together advising from the School of Computer Science, the College of Engineering, and the College of Fine Arts.
- The Masters of Tangible Interaction Design has been retired, and folded into the EM2 program.