Golan Levin and Collaborators

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3D Printing Workshop

29 March 2014 / pedagogy

 A Family Workshop in Critical 3D Printing:
Concepts, Techniques, and Workflows

Developed by Golan Levin and Gustavo Valera
Originally commissioned by Alhondiga de Bilbao, July 2013
as an activity accompanying the exhibition Artists as Catalysts.
Presented in another iteration at FutureEverything, Manchester, March 2014

The rapidly decreasing cost and widespread adoption of 3D printers has been aided and accompanied by new software applications that make 3D modeling simpler for everyday people. This workshop is an introduction to 3D modeling and 3D printing for families and educators. Participants will learn the use of several free 3D modeling applications (including the Autodesk 123D suite, TinkerCAD, Sculptris, and Skanect) — as well as the use of the Makerbot Replicator, an inexpensive 3D printer widely used in schools and hackerspaces. The workshop will also present the many different ways in which people around the world are using 3D printing to create useful, expressive, and critical objects.

This workshop is designed for 8-12 participants. The recommended format is: one workshop leader, one technical assistant, 8-12 participants (or participating families), in a room with a video projection, worktables and comfortable chairs, and readily available WiFi and electric power. The workshop may last as little as 3 hours, or (for more advanced participants) two days.

This workshop is suitable for families. It is recommended that kids should be older than 7 or 8 years, and have basic skills in reading and computer-mousing. Participants are expected to bring their own laptops and (if possible) an iPhone or iPad.

Basic workshop equipment assumptions.

  • The host organization and/or workshop leader should have available:
  • Mac OSX laptop with OSX 10.8+ and Google Chrome browser installed
  • Makerbot Replicator or similar consumer 3D printer (ideally, 2 printers)
  • Internet connection and video projector

Optional additional equipment provided by the host/leader:

  • Microsoft Kinect sensor (preferably model 1414)
  • Apple iPad running recent iOS
  • Calipers and/or Micrometer
  • Playdoh (for capture with 123D Catch)
  • Pre-made examples of 3D printed objects, for discussion
  • Scraper tools, scissors, sandpaper, acetone
  • Superglue

Workshop Software

Primary Workshop Software:

  • Makerbot Makerware. Converts STL CAD models into printfiles for Makerbots.
  • TinkerCAD. Simple 3D modeling in the browser, produces downloadable STL files.
  • 3DTin. Simple 3D modeling in the browser, even more lightweight.
  • Sculptris. Freeform modeling in a clay-like process.

Additional/Optional Software:

  • Blender. Powerful free modeling software.
  • Sketchup. Quick and easy modeling, especially of architectural forms. Huge 3D library.
  • 123D DesignEasy yet powerful modeler for 3D printing (desktop & browser).
  • Leopoly. Easy freeform modeling, good for the kids.
  • Netfabb. Repairs STL models with errors (for example, if they’re not “watertight”).
  • MeshLab. For previewing STL models, and some kinds of editing/repair.
  • Kinect to STL. Captures a 3D portrait with a Kinect, ready-to-print.
  • OpenSCAD. A programming language for creating 3D objects.

Optional iOS App Software from Autodesk:

  • 123D Creature. Manipulate an underlying “skeleton” in order to design a 3D printable creature.
  • 123D Catch. Use your camera to capture the things around you as sharable, printable 3D models.
  • 123D Sculpt. General sculpture for the iPad.

A quick overview of 3D printing

Common Workflows.
Nowadays, people:

  • Design objects using CAD software
  • Print them out using 3D printers
  • Share them freely on websites like Thingiverse
  • Download other people’s designs, then modify/customize/improve them
  • Share the modified designs back with the community
  • Buy or sell 3D prints through Shapeways or other service bureaus

3D Printing Technologies.

  • There are now many kinds of 3D printers. They build up objects additively. They cost from $500 to more than $500,000. The Makerbots we’re using today cost about $2000.
  • Machines like Makerbot, Ultimaker, RepRap, Cubify print plastic (generally ABS or biodegradable PLA) in a process called FDM (fused deposition modeling) or FFF (fused filament fabrication).
  • Formlabs and Objet Connex printers, among others, use cured liquid plastic, with a much higher resolution, in a process called SLA (stereolithography).
  • Other machines can melt metal and ceramic powders, in a process called SLS (selective laser sintering) or SLM (selective laser melting).

Access to 3D Printing Equipment.
You can get access to 3D printers:

Where do 3D models come from?

Some other ways of making things.

Remember, 3D printing is just one part of the modern fabrication shop, which also includes:

  • Laser cutters
  • CNC routers, lathes, and mills
  • Vinyl cutters
  • CNC embroidery machines
  • Vacuum forming machines
  • Water-jet cutters and plasma cutters
  • And good old machine tools and hand tools!

Don’t forget Hand-Shaping!
There are some new Maker materials for hand-shaping that complement 3D printing very well. These are very useful for making custom grips, etc:

  • ShapeLock, a low-temperature thermoplastic
  • Sugru, a self-setting rubber

Computational Form Generation
Some designers and artists are writing software that generates 3D models:

What do people do with 3D printing?

Is 3D printing just for toys and useless knick-knacks?
At first blush, it could seem that way. 

Well, people make useful items:

Expressive work.
People make art, architecture and design, often experimental. 

Medical Assistance.
3D printing can be used to help people overcome medical needs and disabilities.

Helping Animals.

  • Beauty, a bald eagle given a 3D printed beak.
  • Buttercup, a duck given a 3D printed foot.
  • Homes for hermit crabs

Dangerous Things.
3D printing is also becoming controversial, and has some dangerous implications.

  • DefCAD “Liberator” gun (article)
  • Handcuff keys (article)

Critical Making.
Various artists are now using 3D printing to create “critical objects”. These objects offer a critical perspective on privacy, politics, consumer culture, and commercial media.

Workshop Exercises

Introductory Exercises. (Day One)

Discover. (15 minutes)
Browse Thingiverse.com and find:

  • Something “useful” that you might even use yourself
  • Something expressive or artistic that you find interesting, beautiful or funny

Make I. (15 minutes)
Using 3DTin, make a flat “medallion” of your initial. Export an STL and print it out.

Make II. (30 minutes)
Using the Kinect, scan a person to make a 3D portrait, and print it out. [Alternate: use 123DCatch to scan a person using a collection of photos, iPhone or iPad. Further editing may be necessary.]

Make III. (45 minutes)
Using Sculptris make a character or animal figurine. Export the model as an OBJ file. Convert the OBJ to an STL using Meshlab or the Autodesk 3D Print Utility, and print it out. Make an account on Thingiverse and share your figurine.

Advanced Exercises. (Day Two)

These are suitable for a second session with adults, but may be outside the scope of a workshop for children.

We will use Tinkercad to modify objects made by others.

  • Download an STL file from Thingiverse (or paste its URL into TinkerCad); using TinkerCad, customize or personalize it. Note that there is a 25MB limitation to the size of uploaded files.
  • Download two STL files from Thingiverse; using TinkerCad, stick them together to create a mashup.

Using calipers or a micrometer, measure something in the environment and make a clamp, handle, adapter, or fixturing point for it. Try to use widespread, standard physical protocols. (Consider the ingenuity of the Bottle Cap Tripod, http://photojojo.com/store/awesomeness/bottle-cap-tripod/). Common adaptions might be:

  • Adapt to support a 1/4″-20 bolt (for mounting a camera),
  • Allow to connect Lego/Duplo bricks, so that it’s easy to mount Lego there
  • Add a holder for iPhone, coffee cup, pens, etc.

Look around and solve a problem with a simple design. Consider the “useful items” listed above.

Fix something broken that you bring from home.

Use OpenSCAD, or Processing and the ToxicLibs library, to generate a parametric STL file.

Fabrication Concerns

Some things to keep in mind. 

Here’s a quick list of some things to keep in mind when modeling & printing, especially for mechanical parts:

  • Material cost
  • Undercuts and support material
  • Print orientation
  • Infill
  • Minimum thickness (wall thickness)
  • Accuracy, precision, and deviation
  • Clearance
  • Loose pieces

Undercuts and support material. Printers like the Makerbot can’t easily print objects with undercuts (e.g. like a standing ‘T’) because there’s nothing to support the upper material. Fancier printers use a dissolvable support material. FDM/FFF machines like the Makerbot can, however, print a lightweight scaffolding that can easily be snipped off.


Print orientation. The orientation with which something is printed can make a big difference for how much support material must be printed. Consider the difference between printing T and ⊥. Furthermore, the print orientation can also affect how the part behaves under physical stress.

Infill. 3D printing a lot of material can get expensive, whether because of the cost of the material itself, or because of the time necessary to print it. Makerware solves this by allowing you to specify the density of an interior honeycomb.




Response to an Invitation

12 February 2014 / general, life, reflection

Hello ████████████████,

Thank you for this kind invitation to present at ████████████████.

I looked at your 2013 web site, and I counted 8 women out of 60 speakers, or 13%.

I regret to say that I no longer speak at events with such a poor ratio of female:male presenters. Of course it’s your business how you want to run your conference, and it is your choice about how you decide to present the world of multimedia design to your students at the University of ████████████████. But I personally don’t enjoy such events, I don’t want to endorse them, and I don’t want their endorsements. Having participated in conferences like the Eyeo Festival, I know that another way is possible in the fields of new-media art and design.

Best wishes,
Golan Levin


On Wed, Feb 12, 2014 at 6:02 AM, ████████████████ wrote:
Hi Golan,

I am ████████████████, lecturer at the University of ████████████████. Apart from teaching I am also coordinating the the conference ████████████████. ████████████████ is a conference about new media, art, design, development, 3d, game design, and audio/video in the city of ████████████████.

The reason I am mailing you as that I want you to speak at our conference ;-)

This year is the ██th edition and last year we had around 2000 people attending.
We have 4 tracks during 2 days. This year the event takes place on ████████████████ 2014.
The audience consists of +- 40% students and 60% industry folks.

If you want to have an idea of the sessions of last year, please take a look at last years schedule:

As a speaker we can offer you a very warm treatment, a cool VIP dinner and a fantastic 45 min slot on our main stage with a nice audience. We will take care of travel costs and accommodation. You will see, we will do anything to make you want to come back for another edition. The one thing we can’t give is a speaking fee. ████████████████ is a free conference and we simply need our sponsor money for logistics.

I would be so thrilled to have you at ████████████████!
Let me know what you think and if you have questions, shoot!

Take care,

Coordinator ████████████████ 2014
University of ████████████████

// I’m reminded of this, “Female Conference Speaker Bingo”, from Feministe:

Female Conference Speaker Bingo (via @evacide)

Female Conference Speaker Bingo (From Feministe, via @evacide)

Happy New Year 2014!

26 December 2013 / announcement, general


Warm new year’s wishes from Golan, Andrea, Zen & Roxy!
Animated GIF built with Processing.

CMU has 8 graduate programs in interactive media arts/design

21 November 2012 / pedagogy, reference

Carnegie Mellon University, where I teach, has at least 8 master’s programs that address the art and design of interactive media:

Update (Spring 2015): CMU’s offerings have been revised!

  • There is now a university-wide Emerging Media Masters program, or ‘EM2‘, which offers both MS and MA flavors. It brings together advising from the School of Computer Science, the College of Engineering, and the College of Fine Arts.
  • The Masters of Tangible Interaction Design has been retired, and folded into the EM2 program.

New-Media Artists are the Unpaid R&D of Ad Agencies

23 October 2012 / event, lecture, reflection

This was a presentation I delivered at FITC’s ETA Conference in Toronto, 19 October 2012

From the program notes: “A surprising number of today’s most widely-used information technologies had their beginnings as provocative prototypes conceived and developed by new-media artists. In fact, new-media innovations are increasingly originated and shared by individual artists and tiny artist-collectives — independent artists and creative technologists who, more often than not, contribute to (and work with the help of) tightly-knit open-source communities for commons-based peer production. Unfortunately, a series of high-profile public disagreements has damaged corporate reputations, while simultaneously leaving new-media artist-developers feeling like the “unpaid R&D division of the advertising industry”. The needs and goals of these individuals and groups are sometimes at odds with those of the advertising industry, but are sometimes surprisingly complementary, too. This talk builds the case for recognizing the productive influence of new-media arts on advertising and technology, and presents some best practices and mutually beneficial strategies for collaborating and negotiating with hacker collectives, open-source communities, and independent new-media artists.”