Golan Levin and Collaborators

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Archive for the 'pedagogy' Category



CMU has 8 graduate programs in interactive media arts/design

Carnegie Mellon University, where I teach, has at least 8 master’s programs that address the art and design of interactive media: Master of Entertainment Technology (in the Entertainment Technology Center) Master of Interaction Design (in the School of Design, College of Fine Arts) Master of Tangible Interaction Design (in the School of Architecture, College of […]


“Radically Local” Presentation at the World Economic Forum

Two weeks ago, at the World Economic Forum’s “Annual Meeting of the New Champions” event in Tianjin, China, I delivered a brief presentation as part of a session on “Computing and Technology: A Springboard for the Human Mind” (yes.. that’s me in a suit). My presentation was structured according to a variant of the popular […]


“Smart Art” Presentation at the World Economic Forum

Earlier this month, I had the honor of presenting at the “Annual Meeting of the New Champions“, a World Economic Forum conference held in Tianjin, People’s Republic of China. The conference, which was dedicated to the theme of “creating the future economy”, included a panel on “Smart Art” which featured brief presentations by Hasan Elahi, […]


25 Technologies

Contents Materials for a lecture about stuff that art students should know about! Internet Stores (e.g. Etsy) Self-Publishing Tools Print on Demand Laser Cutters 3D Printers Fabricate on Demand Open-Hardware Prototyping Boards (e.g. Arduino) Crowdfunding (e.g. Kickstarter) Electronic Freelancing (e.g. Mechanical Turk) Productivity Tools Places to Learn and Make More     INTERNET STORES Etsy: […]


Using the Kinect in Processing

Interested in using the Kinect depth sensor in Processing? Here are some options. From the main Processing Libraries page, You can find a link to Max Rheiner’s Open-NI library for Processing. A slightly older option for depth-imaging is by Dan Shiffman, and includes a nice tutorial. No skeletons, though. For skeletons only, one option is […]