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Contents © 2020 Golan Levin and Collaborators
Golan Levin and Collaborators
Projects
Sort by : Author | Date | Name | Type
- Installations
- Ghost Pole Propagator II
- Augmented Hand Series
- Eyeshine
- Re:FACE, Anchorage Version
- Merce's Isosurface
- Double-Taker (Snout)
- Opto-Isolator
- Eyecode
- Interstitial Fragment Processor
- Reface [Portrait Sequencer]
- Ghost Pole Propagator
- Footfalls
- Scrapple (Installation)
- The Manual Input Workstation
- Interactive Bar Tables
- Messa di Voce (Installation)
- Hidden Worlds of Noise and Voice
- Re:MARK
- Introspection Machine
- Audiovisual Environment Suite
- Dakadaka
- Rouen Revisited
- Performances
- Ursonography
- Scrapple (Performance)
- The Manual Input Sessions
- Messa di Voce (Performance)
- Dialtones (A Telesymphony)
- Scribble
- Net.Artworks
- Terrapattern
- Moon Drawings
- Free Universal Construction Kit
- QR Codes for Digital Nomads
- The Dumpster
- Axis
- JJ (Empathic Network Visualization)
- The Secret Lives of Numbers
- Alphabet Synthesis Machine
- Obzok
- Sketches
- Stria
- Dendron
- Slamps
- Banded Clock
- Floccus
- Stripe
- Meshy
- Directrix
- Yellowtail
- Streamer
- Blebs
- Self-Adherence (for Written Images)
- Poster design for Maeda lecture
- The Role of Relative Velocity
- Segmentation and Symptom
- Floccular Portraits
- Curatorial
- Mobile Art && Code
- ART AND CODE
- Code, Form, Space
- IEEE InfoVis 2008 Art Exhibition
- Solo exhibition at bitforms gallery
- IEEE InfoVis 2007 Art Exhibition
- Signal Operators
- Commercial / Industrial
- Motion Traces [A1 Corridor]
- Civic Exchange Prototype
- Amore Pacific Display
- Interactive Logographs
- Interval Projects
- Media Streams Icons
- Miscellaneous
- NeoLucida
- Rectified Flowers
- GML Experiments
- New Year Cards
- Admitulator
- Glharf (or Glarf)
- Finger Spies
Introspection Machine
2000 | Aesthetics and Computation Group, MIT Media Laboratory
The Introspection Machine (1999-2000: Aesthetics and Computation Group, MIT Media Laboratory) is an interactive environment for visual feedback. The machine consists of multiple modules, each of which has a screen display and a flexible, manipulable "eyestalk." Each module transforms the video image from its eyestalks into a supple and organic dynamic display. By redirecting these eyestalks, users can explore an unbounded space of continuous light, complex forms, and surprising relationships.
The machine's reconfigurable eyestalks comprise the principal interface by which participants interact with the installation. These playful stalks, which pipe light from computer to computer, make it possible for the video output from one reactive display to be used as the input for another. An Introspection Machine module may also be piped back to itself, creating a tight loop of visual recursion. As visual material from each display is reinterpreted by the others, light patterns shift and mutate based on the connections, configuration, and movement of the stalks. As a complex feedback system, the Introspection Machine has analogies to a wholly visual network, whose cybernetic intelligence is derived from the principle of visual feedback.
The Introspection Machine was a group project created by the MIT Aesthetics and Computation Group for the Art Gallery at Siggraph 2000. The five computers used to run this installation at Siggraph were generously donated by the Intel Corporation.
More information about this project is available at the Introspection Machine web site.
Flurry (2000) is one of the interpretive video systems I designed as one of the software modules of the Introspection Machine project. In Flurry, graphic particles move towards areas of low change in the video image. When placed into a visual feedback with itself, Flurry's moving particles themselves become the agents of change.