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Contents © 2020 Golan Levin and Collaborators
Golan Levin and Collaborators
Projects
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- Installations
- Ghost Pole Propagator II
- Augmented Hand Series
- Eyeshine
- Re:FACE, Anchorage Version
- Merce's Isosurface
- Double-Taker (Snout)
- Opto-Isolator
- Eyecode
- Interstitial Fragment Processor
- Reface [Portrait Sequencer]
- Ghost Pole Propagator
- Footfalls
- Scrapple (Installation)
- The Manual Input Workstation
- Interactive Bar Tables
- Messa di Voce (Installation)
- Hidden Worlds of Noise and Voice
- Re:MARK
- Introspection Machine
- Audiovisual Environment Suite
- Dakadaka
- Rouen Revisited
- Performances
- Ursonography
- Scrapple (Performance)
- The Manual Input Sessions
- Messa di Voce (Performance)
- Dialtones (A Telesymphony)
- Scribble
- Net.Artworks
- Terrapattern
- Moon Drawings
- Free Universal Construction Kit
- QR Codes for Digital Nomads
- The Dumpster
- Axis
- JJ (Empathic Network Visualization)
- The Secret Lives of Numbers
- Alphabet Synthesis Machine
- Obzok
- Sketches
- Stria
- Dendron
- Slamps
- Banded Clock
- Floccus
- Stripe
- Meshy
- Directrix
- Yellowtail
- Streamer
- Blebs
- Self-Adherence (for Written Images)
- Poster design for Maeda lecture
- The Role of Relative Velocity
- Segmentation and Symptom
- Floccular Portraits
- Curatorial
- Mobile Art && Code
- ART AND CODE
- Code, Form, Space
- IEEE InfoVis 2008 Art Exhibition
- Solo exhibition at bitforms gallery
- IEEE InfoVis 2007 Art Exhibition
- Signal Operators
- Commercial / Industrial
- Motion Traces [A1 Corridor]
- Civic Exchange Prototype
- Amore Pacific Display
- Interactive Logographs
- Interval Projects
- Media Streams Icons
- Miscellaneous
- NeoLucida
- Rectified Flowers
- GML Experiments
- New Year Cards
- Admitulator
- Glharf (or Glarf)
- Finger Spies
Interstitial Fragment Processor
2007 | Golan Levin
The Interstitial Fragment Processor is an interactive system which gives objecthood to the otherwise imaginary spaces that are continually formed around and between our bodies.
The installation recovers, collects and drops the contours formed as enclosed holes in the shadows of its participants. As these empty holes become elastic, positive masses, they release inner sounds and plummet toward the floor, where their accumulations reveal histories of performance and play.
The work uses shadow-play as a strategy for defamiliarizing our understanding of our bodies and the aether around us. The result is a ludic performance system for audiovisual improvisations, and a synaesthetic visualization of the mass latent in the ephemeral cavities of our bodies.
Above, the Interstitial Fragment Processor is seen at the Beall Center for Art and Technology at UC Irvine, 2011-2012. Below, the work is shown in its premiere at Bitforms Gallery (NYC), 2007.
Interstitial Fragment Processor from Golan Levin on
Vimeo or YouTube.
Acknowledgements
Many thanks to Zachary Lieberman, Theo Watson, Josh Atlas, Thea Cooper, Gregory Shakar, Tom Weinrich, Marius Watz, Juliacks, Grisha Coleman, April Lombardi, and the staff of bitforms gallery for their assistance in realizing the premiere of this project, and David Familian of the Beall Center for Art and Technology for its exhibition in 2011-2012. The Interstitial Fragment Processor was developed in openFrameworks. Installation photographs by John Berens; documentation videography by David Plakke; documentation video (2007) editing by Michael Pisano, and (2014) by Caitlin R. Boyle.
Additional Resources
High-resolution photographs of Interstitial Fragment Processor can be found in this Flickr photoset.
Project Keywords
Interactive art, software art, audiovisual installation, full-body interaction, negative space, body contours, shadow play, video projection, physics simulation, computer vision, augmented reality.
Exhibited at Bitforms Gallery, NYC, November 2007
[640x480 H.264-encoded Quicktime .mov, 1'27'';
right-click to download.]