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Contents © 2020 Golan Levin and Collaborators
Golan Levin and Collaborators
Projects
Sort by : Author | Date | Name | Type
- Installations
- Ghost Pole Propagator II
- Augmented Hand Series
- Eyeshine
- Re:FACE, Anchorage Version
- Merce's Isosurface
- Double-Taker (Snout)
- Opto-Isolator
- Eyecode
- Interstitial Fragment Processor
- Reface [Portrait Sequencer]
- Ghost Pole Propagator
- Footfalls
- Scrapple (Installation)
- The Manual Input Workstation
- Interactive Bar Tables
- Messa di Voce (Installation)
- Hidden Worlds of Noise and Voice
- Re:MARK
- Introspection Machine
- Audiovisual Environment Suite
- Dakadaka
- Rouen Revisited
- Performances
- Ursonography
- Scrapple (Performance)
- The Manual Input Sessions
- Messa di Voce (Performance)
- Dialtones (A Telesymphony)
- Scribble
- Net.Artworks
- Terrapattern
- Moon Drawings
- Free Universal Construction Kit
- QR Codes for Digital Nomads
- The Dumpster
- Axis
- JJ (Empathic Network Visualization)
- The Secret Lives of Numbers
- Alphabet Synthesis Machine
- Obzok
- Sketches
- Stria
- Dendron
- Slamps
- Banded Clock
- Floccus
- Stripe
- Meshy
- Directrix
- Yellowtail
- Streamer
- Blebs
- Self-Adherence (for Written Images)
- Poster design for Maeda lecture
- The Role of Relative Velocity
- Segmentation and Symptom
- Floccular Portraits
- Curatorial
- Mobile Art && Code
- ART AND CODE
- Code, Form, Space
- IEEE InfoVis 2008 Art Exhibition
- Solo exhibition at bitforms gallery
- IEEE InfoVis 2007 Art Exhibition
- Signal Operators
- Commercial / Industrial
- Motion Traces [A1 Corridor]
- Civic Exchange Prototype
- Amore Pacific Display
- Interactive Logographs
- Interval Projects
- Media Streams Icons
- Miscellaneous
- NeoLucida
- Rectified Flowers
- GML Experiments
- New Year Cards
- Admitulator
- Glharf (or Glarf)
- Finger Spies
Flyphabet
1996 | Golan Levin and Philippe Piernot
Flyphabet was a child's spelling game I developed with Philippe Piernot (at Interval Research Corporation) as an experimental prototype application for a novel tangible input device, a digitally-enhanced flyswatter. In the game, a number of flies descend on the user's collection of food, and attempt to fly away with an item. These flies are lettered, such that taken together they spell out the name of the item they are attempting to steal. The user's objective is to splat the flies in order, correctly spelling out the name of the item, before the flies carry the item away.
In the screenshot above, flies spelling out the word "apple" are attempting to make off with one; the user has made a good start at preventing them. Flyphabet was implemented in Macromedia Director.