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Contents © 2008 Golan Levin and Collaborators
Golan Levin and Collaborators
Projects
Sort by : Author | Date | Name | Type
- Solo
- 01 2008. Solo exhibition at bitforms gallery
- 12 2007. New Year Cards
- 11 2007. Opto-Isolator
- 11 2007. Eyecode
- 11 2007. Interstitial Fragment Processor
- 05 2007. Ghost Pole Propagator
- 09 2005. Scrapple (Installation)
- 01 2004. Civic Exchange Prototype
- 09 2002. Axis
- 03 2002. Stria
- 10 2001. Dendron
- 02 2001. The Role of Relative Velocity
- 01 2001. Obzok
- 08 2000. Segmentation and Symptom
- 03 2000. Audiovisual Environment Suite
- 01 2000. Yellowtail
- 09 1999. Banded Clock
- 02 1999. Floccular Portraits
- 01 1999. Floccus
- 12 1998. Stripe
- 09 1998. Meshy
- 04 1998. Directrix
- 01 1997. Blebs
- Tmema (Golan Levin & Zachary Lieberman)
- 11 2007. Reface [Portrait Sequencer]
- 08 2006. Footfalls
- 08 2004. Motion Traces [A1 Corridor]
- 05 2004. The Manual Input Workstation
- 05 2004. The Manual Input Sessions
- 02 2004. Interactive Bar Tables
- 12 2003. Messa di Voce (Installation)
- 09 2003. Messa di Voce (Performance)
- 07 2003. Amore Pacific Display
- 09 2002. Hidden Worlds of Noise and Voice
- 09 2002. Re:MARK
- Other Collaborations
- 10 2007. IEEE Infovis 2007 Art Exhibition
- 04 2006. Signal Operators
- 02 2006. The Dumpster
- 09 2005. Ursonography
- 09 2005. Scrapple (Performance)
- 03 2004. Finger Spies
- 05 2002. JJ (Empathic Network Visualization)
- 02 2002. The Secret Lives of Numbers
- 09 2001. Dialtones (A Telesymphony)
- 05 2001. Alphabet Synthesis Machine
- 03 2001. Interactive Logographs
- 09 2000. Scribble
- 07 2000. Introspection Machine
- 12 1999. Slamps
- 09 1999. Dakadaka
- 01 1998. Interval Projects
- 01 1997. Streamer
- 08 1996. Rouen Revisited
- 05 1994. Media Streams Icons
Interactive Bar Tables
2004 | Tmema (Golan Levin & Zachary Lieberman) with Ars Electronica Futurelab

The Interactive Bar Tables (2004: Golan Levin and Zachary Lieberman with the production of Ars Electronica Futurelab) are an interactive installation for cafe-like social venues. The project forms the natural habitat of a species of creatures that exhibits a unique pattern of social behavior. When someone touches the surface of their virtual terrarium, these digital organisms react with playful curiosity. They flock to drinking glasses placed in their vicinity like hungry sharks, and teem around everything that enters their world. But have no fear: they don’t bite. If you catch one with your fingers, it will follow your movements, and you can send it on in any direction and from table to table. Left alone, the creatures descend back into the depths of their digital environment. In this way, the colorful organisms become part of a communicative game involving the users of the Interactive Bar Tables, whereby the flow of communication extends throughout the individual terrariums and creates an interconnection among the participants.
Additional Resources
The tables incorporate a multi-touch interactive display surface, developed with the support of SAP and the Ars Electronica Futurelab. The animated "noodle" lifeforms in this project were also used in The Hidden Worlds of Noise and Voice. More information about the Interactive Bar Tables can be found at its Ars Electronica web page.
High-resolution photographs of the project are available at this Tmema photoset at Flickr.
Video of the Interactive Bar Tables can be viewed on YouTube.