Printed from www.flong.com
Contents © 2013 Golan Levin and Collaborators
Golan Levin and Collaborators
Projects
Sort by : Author | Date | Name | Type
- 07 2011. QR Codes for Digital Nomads
- 01 2011. Eyeshine
- 12 2010. Re:FACE, Anchorage Version
- 07 2010. Self-Adherence (for Written Images)
- 06 2010. Rectified Flowers
- 01 2010. GML Experiments
- 12 2009. New Year Cards
- 11 2009. Mobile Art && Code
- 04 2009. Merce's Isosurface
- 03 2009. ART AND CODE
- 02 2009. Code, Form, Space
- 01 2009. Admitulator
- 10 2008. IEEE InfoVis 2008 Art Exhibition
- 07 2008. Double-Taker (Snout)
- 05 2008. Poster design for Maeda lecture
- 01 2008. Solo exhibition at bitforms gallery
- 11 2007. Opto-Isolator
- 11 2007. Eyecode
- 11 2007. Interstitial Fragment Processor
- 11 2007. Reface [Portrait Sequencer]
- 10 2007. IEEE InfoVis 2007 Art Exhibition
- 05 2007. Ghost Pole Propagator
- 08 2006. Footfalls
- 04 2006. Signal Operators
- 02 2006. The Dumpster
- 09 2005. Ursonography
- 09 2005. Scrapple (Performance)
- 09 2005. Scrapple (Installation)
- 10 2004. Glharf (or Glarf)
- 08 2004. Motion Traces [A1 Corridor]
- 05 2004. The Manual Input Workstation
- 05 2004. The Manual Input Sessions
- 03 2004. Finger Spies
- 02 2004. Interactive Bar Tables
- 01 2004. Civic Exchange Prototype
- 12 2003. Messa di Voce (Installation)
- 09 2003. Messa di Voce (Performance)
- 07 2003. Amore Pacific Display
- 09 2002. Axis
- 09 2002. Hidden Worlds of Noise and Voice
- 09 2002. Re:MARK
- 05 2002. JJ (Empathic Network Visualization)
- 03 2002. Stria
- 02 2002. The Secret Lives of Numbers
- 10 2001. Dendron
- 09 2001. Dialtones (A Telesymphony)
- 05 2001. Alphabet Synthesis Machine
- 03 2001. Interactive Logographs
- 02 2001. The Role of Relative Velocity
- 01 2001. Obzok
- 09 2000. Scribble
- 08 2000. Segmentation and Symptom
- 07 2000. Introspection Machine
- 03 2000. Audiovisual Environment Suite
- 12 1999. Slamps
- 09 1999. Banded Clock
- 09 1999. Dakadaka
- 02 1999. Floccular Portraits
- 01 1999. Floccus
- 12 1998. Stripe
- 09 1998. Meshy
- 04 1998. Directrix
- 01 1998. Yellowtail
- 01 1998. Interval Projects
- 01 1997. Blebs
- 01 1997. Streamer
- 08 1996. Rouen Revisited
- 05 1994. Media Streams Icons
GML Experiments
2010 | Golan Levin with F.A.T. Lab and other collaborators

Graffiti Markup Language (.gml) is a universal, XML based, open file format designed to store graffiti motion data (x and y coordinates over time). The format is designed to maximize readability and ease of implementation, even for hobbyist programmers, artists and graffiti writers. Beyond storing data, a main goal of GML is to spark interest surrounding the importance (and fun) of open data and introduce open-source collaborations to new communities. GML is intended to be a simple bridge between ink and code, promoting collaborations between graffiti writers and hackers. A wide variety of applications for capturing, displaying and disseminating GML have been developed.
As a member of the F.A.T. (Free Art and Technology) Lab, a collective dedicated to enriching the public domain through the research and development of creative technologies and media, I developed four GML-driven applications:
- RoboTagger,
- GML Stenciler,
- Obama GML Playa, and
- LiveWriter.
RoboTagger by Golan Levin & Jeremy Ficca
The RoboTagger is an eight foot tall industrial robot which draws tags and other marks encoded in GML. Inspired by a tweet from GML-co-creator Evan Roth, and developed in collaboration with Jeremy Ficca, director of Carnegie Mellon’s Digital Fabrication Laboratory (dFAB), the RoboTagger gave physical form to tags produced by TEMPT ONE, a paralyzed graffiti writer who recorded his tags using the F.A.T. Lab’s award-winning EyeWriter software. More information on the RoboTagger, including Processing source code, is available here.
Obama GML Playa by Golan Levin & Jérôme Saint-Clair
Based on a popular public-domain image of President Obama signing his initials on a wall, the Obama GML Playa shows the President drawing and redrawing random selections from the #000000book library of GML tags. Taking the form of an interactive Internet applet as well as a screensaver, the project was developed using the Processing library, GML GML4U by Jérôme Saint-Clair, and the Toxiclibs library by Karsten "Toxi" Schmidt. The Obama GML Playa and its complete source code can be accessed here.
GML Stenciler by Golan Levin & Charlie L.
GML Stenciler is an open-source software project for converting Graffiti Markup Language (GML) drawings into vector-art stencils suitable for laser cutting. This free tool solves the problem of transforming GML’s widthless linear strokes into adjustably-thickened stencil patterns with automatically bridged islands. More information about the GML Stenciler, including complete source code, can be found here.