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Contents © 2019 Golan Levin and Collaborators
Golan Levin and Collaborators
Projects
Sort by : Author | Date | Name | Type
- 12 2016. Ghost Pole Propagator II
- 05 2016. Terrapattern
- 05 2015. Moon Drawings
- 10 2014. Augmented Hand Series
- 06 2013. NeoLucida
- 03 2012. Free Universal Construction Kit
- 07 2011. QR Codes for Digital Nomads
- 01 2011. Eyeshine
- 12 2010. Re:FACE, Anchorage Version
- 07 2010. Self-Adherence (for Written Images)
- 06 2010. Rectified Flowers
- 01 2010. GML Experiments
- 12 2009. New Year Cards
- 11 2009. Mobile Art && Code
- 04 2009. Merce's Isosurface
- 03 2009. ART AND CODE
- 02 2009. Code, Form, Space
- 01 2009. Admitulator
- 10 2008. IEEE InfoVis 2008 Art Exhibition
- 07 2008. Double-Taker (Snout)
- 05 2008. Poster design for Maeda lecture
- 01 2008. Solo exhibition at bitforms gallery
- 11 2007. Opto-Isolator
- 11 2007. Eyecode
- 11 2007. Interstitial Fragment Processor
- 11 2007. Reface [Portrait Sequencer]
- 10 2007. IEEE InfoVis 2007 Art Exhibition
- 05 2007. Ghost Pole Propagator
- 08 2006. Footfalls
- 04 2006. Signal Operators
- 02 2006. The Dumpster
- 09 2005. Ursonography
- 09 2005. Scrapple (Performance)
- 09 2005. Scrapple (Installation)
- 10 2004. Glharf (or Glarf)
- 08 2004. Motion Traces [A1 Corridor]
- 05 2004. The Manual Input Workstation
- 05 2004. The Manual Input Sessions
- 03 2004. Finger Spies
- 02 2004. Interactive Bar Tables
- 01 2004. Civic Exchange Prototype
- 12 2003. Messa di Voce (Installation)
- 09 2003. Messa di Voce (Performance)
- 07 2003. Amore Pacific Display
- 09 2002. Axis
- 09 2002. Hidden Worlds of Noise and Voice
- 09 2002. Re:MARK
- 05 2002. JJ (Empathic Network Visualization)
- 03 2002. Stria
- 02 2002. The Secret Lives of Numbers
- 10 2001. Dendron
- 09 2001. Dialtones (A Telesymphony)
- 05 2001. Alphabet Synthesis Machine
- 03 2001. Interactive Logographs
- 02 2001. The Role of Relative Velocity
- 01 2001. Obzok
- 09 2000. Scribble
- 08 2000. Segmentation and Symptom
- 07 2000. Introspection Machine
- 03 2000. Audiovisual Environment Suite
- 12 1999. Slamps
- 09 1999. Dakadaka
- 09 1999. Banded Clock
- 02 1999. Floccular Portraits
- 01 1999. Floccus
- 12 1998. Stripe
- 09 1998. Meshy
- 04 1998. Directrix
- 01 1998. Interval Projects
- 01 1998. Yellowtail
- 01 1997. Blebs
- 01 1997. Streamer
- 08 1996. Rouen Revisited
- 05 1994. Media Streams Icons
Flyphabet
1996 | Golan Levin and Philippe Piernot
Flyphabet was a child's spelling game I developed with Philippe Piernot (at Interval Research Corporation) as an experimental prototype application for a novel tangible input device, a digitally-enhanced flyswatter. In the game, a number of flies descend on the user's collection of food, and attempt to fly away with an item. These flies are lettered, such that taken together they spell out the name of the item they are attempting to steal. The user's objective is to splat the flies in order, correctly spelling out the name of the item, before the flies carry the item away.
In the screenshot above, flies spelling out the word "apple" are attempting to make off with one; the user has made a good start at preventing them. Flyphabet was implemented in Macromedia Director.