Golan Levin and Collaborators

Flong Blog + News

Some common UI words in various languages

28 December 2010 / code, reference

Here are some common user-interface terms (Clear, Cancel, Continue, Quit, Initializing) translated into various languages, including Arabic, Chinese, Czech, Danish, English, Finnish, French, German, Hebrew, Hungarian, Italian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Spanish, Swedish, Turkish, and Ukrainian. This kind of localization information can sometimes be difficult to find, and may be helpful for iPhone/iPad developers seeking to internationalize their apps. I’ll take additions if you’d like to send them to me. Note: No warranties about the accuracy of this information are provided.

<?xml version="1.0" encoding="UTF-8"?>
<!-- Edited from ftp://tdata.atu.edu/Alice.Batch/Adobe%20CS4/resources/main.xml -->
<Localization xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" exportTime="String">
	<String stringID="Clear">
	<String stringID="Initializing">
		<fr_FR>Initialisation de</fr_FR>
		<fr_CA>Initialisation de</fr_CA>
		<ko_KR>초기화 중</ko_KR>
		<nl_NL>Bezig met initialiseren</nl_NL>
	<String stringID="Cancel">
		<ar_AE>إلغاء الأمر</ar_AE>
	<String stringID="Quit">
	<String stringID="Continue">
		<tr_TR>Devam Et</tr_TR>

Article keywords: user-interface, UI, GUI, common, terms, words, buttons, clear, cancel, quit, initialize, continue, localization, translation, translations, various languages, internationalization, iOS, app, text.

Keeping Yourself Fed after Graduating

11 October 2010 / external, life, pedagogy, reference

Here’s a short list of digital tools which may help graduating fine arts students bridge the transition to adult working life.

I’m currently co-teaching a Senior Project course for approximately 40 Fine Arts undergraduates in the Carnegie Mellon School of Art. In just a few months, these seniors, most of whom work in traditional 2D media, will be plopped out into the world and expected to feed themselves. To help them, I’ve drawn up this list of Web 2.0 services which can help a talented young artist connect to their worldwide audience and maintain a sustainable artistic practice out of school. Of course, this list is (a) hardly exhaustive, (b) rapidly changing, and (c) already well-known to digerati. Still, many students working in non-digital media seem unaware of these important tools, which have revolutionized the ways in which an artist can make a living from their work. Thus I present a list of resources to help you…


Etsy: http://www.etsy.com/how_selling_works.php
An online marketplace for buying and selling all things handmade.
We connect buyers with independent creators and shop owners to find the very best in handmade, vintage and supplies. Examples: Lightexture, Liane Tyrell aka Enhabiten.

MakersMarket: http://makersmarket.com/
“A curated market place of wonderful science, tech and artistic creations created and sold directly by some of our favorite Makers from around the World.” [Update: I’ve learned that MakersMarket is slated to be shut down. Use Etsy instead.]


CreateSpace: https://www.createspace.com/
“Our free online publishing tools and community can help you complete and sell your DVD or CD.
Distribute on Amazon.com, your own website, and other retailers without setup fees or inventory.”

Blurb: blurb.com
“All the tools you need to make your own photo book, whether you’re making a personalized wedding album, cookbook, baby book, travel photo book, or fundraising book.”

Lulu: http://www.lulu.com/publish/
“Tools and services to make publishing simple and the most options to sell your books.”


The key behind these sites is that they provide print-on-demand (or fabricate-on-demand) services. You don’t have to maintain an inventory of unordered products, and your products can be customized for your customers.

Spreadshirt: http://www.spreadshirt.com/
Create, buy and sell your own apparel with designs, photos or text.

Zazzle: http://www.zazzle.com/
Create a wide variety of custom objects such as apparel, mugs, and posters.

CafePress: http://www.cafepress.com/
Create custom apparel, stickers, and mugs

Qoop: http://www.qoop.com/
Publish & sell photos & photo products.

Shapeways: http://www.shapeways.com/
“Your personal fabrication service, using 3D printing.”

Tenbills: http://www.tenbills.com/
Design & buy T-shirts.

Ceramic glaze decals:

Custom Printed Fabric:

Postcards to promote your work:


Mechanical Turk: https://www.mturk.com/mturk/welcome
“Artificial Artificial Intelligence”
Complete simple tasks like transcriptions, categorizations, and spell-checks to earn small amounts of money.  It doesn’t give you much but it’s something!

Freelancer: http://www.freelancer.com/
“The world’s largest outsourcing marketplace”

Guru: http://www.guru.com/pro/index.aspx
“Find freelance jobs at the world’s largest online marketplace”

Elance: http://www.elance.com/
“A platform for flexible employment, Elance helps businesses hire and manage online instead of onsite.”

Clickworker: http://www.clickworker.com/en/
“Work independently, whenever and wherever. All you need is a computer, Internet access, and interest in writing, translating, researching, or data processing.”

SwapASkill: http://www.swapaskill.com/
“Swap what you can give or can do for what you need. Get what you want – do something you’re good at, or give something you don’t need.”

oDesk: http://www.odesk.com/jobs/
Freelancing site for small tasks.

99Designs: http://99designs.com/
Competitive graphic design freelancing.

Fiverr: http://www.fiverr.com/
“The place for people to share things they’re willing to do for $5”


Crowd funding (sometimes called crowd financing, or crowd sourced capital) describes the collective cooperation, attention and trust by people who network and pool their money together, usually via the Internet, to support efforts initiated by other people or organizations. Crowdfunding occurs for any variety of purposes, from disaster relief to citizen journalism to artists seeking support from fans, to political campaigns.[1]

Kickstarter (http://www.kickstarter.com)
“A new way to fund creative ideas and ambitious endeavors.”  Upload text and a video introducing a project you need help funding and see if your readers like your project enough to donate. Here are some examples of successful Kickstarter campaigns:

Indiegogo (http://www.indiegogo.com)
“A collaborative way to fund ideas.” Oriented towards indie films.

The Point (http://www.thepoint.com/)
“Easy and effective group action.” Oriented towards social causes.

Givemeaning (http://www.givemeaning.com/)
Give-or-take fundraising community. Oriented towards social causes.


Tools for Sharing and Storing…
You can make your workflow much more efficient with better tools to manage your data. You’ll also never lose your data again.

Tools for Other Activities:

Staying informed informed with Twitter: http://Twitter.com/
Most of you have Facebook accounts, which embeds the “social graph” — the network of people you know (or used to know) in real life. Twitter, on the other hand, embeds the “interest graph” — the network of people interested in what you’re making, and the network of people and organizations that are doing things you find interesting. So here’s another argument for why you might find Twitter to be a good tool for keeping informed about the latest arts opportunities — and developing a (global) audience of people interested in your work, even though they may not know you personally. In the words of Naval Ravikant and Adam Rifkin, Twitter is:

  • Built on one-way following rather than two-way friending
  • Organized around shared interests, not personal relationships
  • Public by default, not private by default
  • Aspirational: not who you were in the past or even who you are, but who you want to be


Places to make things:

Real-world places to take workshops in new skills:

Sites where people share instructions for doing and making things;

Punto y Raya Animation Festival at CMU, October 12

6 October 2010 / announcement, event, studio

Tuesday October 12, 2010, 8pm
McConomy Auditorium, CMU [map]
This event is free and open to the public.

The STUDIO for Creative Inquiry at Carnegie Mellon University will bring the Punto y Raya (Dot and Line) animation festival to campus on Tuesday, Oct. 12 at 8pm in McConomy Auditorium. Admission is free. This festival, which has toured more than 30 cities and is considered “the most abstract film festival in the world,” explores the creative possibilities of dots and lines in various spheres of science, art and thought. Punto y Raya features no figuration – just dots and lines as ends in themselves.

Presented by its organizer and curator, Nöel Palazzo of the Barcelona-based artist collective, Moviment d’Alliberament Digital (MAD), Punto y Raya goes back to basics in our representation of space and time to gain an insight into the world beyond perception. Palazzo is a feature film, TV, movie, animation and science fiction writer. Her films have been internationally awarded and she occasionally lectures and writes as a film critic. Palazzo will be present at the screening to introduce and discuss the festival.

Larry Cuba, a featured animator in the Punto y Raya festival, will also be present at the screening to discuss his work. Cuba is a pioneering and well-known computer animator; he worked as John Whitney’s assistant in the early 1970s on classics such as Arabesque, and later produced the well-known “star field” animations for George Lucas’s Star Wars. Cuba currently directs the Iota Center, a Los Angeles based archive and distribution center for computer animation and 20th-century abstract animation.

For more information about the Punto y Raya festival at CMU please visit
Poster design by David Yen.

Thursday September 23: The Pittsburgh Gigapanorama Photo Shoot!

20 September 2010 / announcement, project, studio

What: Participate in a citywide, high-resolution panoramic photo!
When: Thursday, September 23, 2010, 11:00am-2:00pm
Where: Anywhere that’s visible from the U.S. Steel Tower, Pittsburgh!
How: Follow @creativeinquiry on Twitter or Facebook for moment-to-moment updates!

People of Pittsburgh! You are invited to appear in an enormous 360° panoramic photograph of Pittsburgh — the Pittsburgh Gigapanorama — that will be photographed with an ultra-high-resolution GigaPan camera from the top of the U.S. Steel Tower, Pittsburgh’s tallest building. Wear a costume, make a sign, or strike a pose at the right time during the two-hour process — and then enjoy finding yourself in this monumental portrait of our city, which will be accessible online before the end of October!

Here’s how you join the fun:

  1. Check out the 30-gigapixel First Pittsburgh Gigapanorama (http://www.gigapan.org/gigapans/47373), which we photographed from the top of the U.S. Steel Tower last year. Try zooming “all the way in” until you can see street signs and individual people, just to get an idea of the amazing resolution of GigaPan images. On Thursday, we’ll shoot a new version — during the Pirates game at PNC Park — with even higher resolution than before!
  2. Choose a place where you’ll be visible. Use the first panorama to help choose a place that has good visibility from the top of the tower, and which is legally accessible for you. Remember: the closer you are to Downtown, the more visible you’ll be.
  3. Note your orientation to the Tower and save time. Starting at 11am, we’ll broadcast updates every 5 minutes on Twitter and Facebook to let you know which direction the GigaPan camera is pointing! We recommend you use the Google Map of the U.S. Steel Tower (http://bit.ly/USSteelTowerMap) to determine whether you’ll be North, East, North-East, North-North-East (or whatnot) in relation to the Tower. Our team will make announcements in 10-degree increments, so it will help if you understand the numbers on a “compass rose diagram” like this one.
  4. Do your thing. Wear a funny costume, make a sign, show civic pride, or strike a pose in your chosen location. (Keep it legal and school-suitable, please, or we may have to edit you out.)
  5. Let us know what you’re up to! Drop us a line on Twitter, Facebook or regular email at studio-info@andrew.cmu.edu to let us know where to find you!

This project was initiated by David Bear during a fellowship at the STUDIO for Creative Inquiry at Carnegie Mellon University, with support from the Sprout Fund and the Heinz Endowment. The GigaPan Camera, related panoramic imaging tools, and imaging support for this project were developed and provided by the Create Lab at the CMU Robotics Institute. Got questions? Reach us on Twitter, Facebook or regular email at studio-info@andrew.cmu.edu.

Computational Design Faculty Search at CMU

16 September 2010 / announcement, external, infovis, pedagogy

The School of Design at Carnegie Mellon University has announced a
Tenure-Track Faculty Search in Design and Computation,

for a position beginning August 2011:

The Position
We are seeking a dynamic individual working in computational design to tackle global concerns, with experience in one or more of the following areas: information visualization and data mining, especially with very large and/or real-time data streams; experimental typography and interface design, with an emphasis on interactive software/hardware prototyping; interaction design for locative, mobile and/or wearable media; game design and other fields at the intersection of communication design and technology.

A candidate with a strong visual aesthetic, a trans-disciplinary orientation, conceptual rigor and contextual sensibilities is sought to teach 21st-century design skills and conduct innovative design research. We are looking for an individual who pushes current boundaries and explores new territories; thus the ability to forecast, identify and foster new areas of design research, experimentation and innovation is key. The position will involve collaboration with faculty in the School of Design as well as other departments across the University.

The ideal candidate is an expert in the application of algorithmic techniques to visual communication problems. Candidates should have demonstrable fluency in multiple programming environments for interactive visual prototyping, such as Processing, OpenFrameworks, Arduino, Jitter and/or ActionScript. A pedagogic orientation toward open-source methodologies and communities is especially welcome.

We seek a versatile designer with a significant record of professional practice, teaching, research publications, and/or public exhibitions. Candidates should have a master’s degree or equivalent practical experience. University-level teaching experience is desirable. Carnegie Mellon University is an Affirmative Action / Equal Opportunities employer committed to diversity.

Application to Include

  • Letter of application with teaching and practice philosophies
  • Curriculum Vitae
  • Documentation of work (see below)
  • Contact information, including phone numbers, for 3 references
    (No recommendation letters are required at this time)

Work Samples

  • Please provide a PDF containing up to 20 standard-size pages of visual and written documentation of your work. This PDF may also serve as a guide to additional online, interactive and/or video materials.
  • Provide the URL of your web site and your Twitter handle, if applicable. Sites will be viewed on Safari/Mac OSX with standard installations of Java and Flash. Include instructions for viewing select interactive projects, if applicable.
  • Up to 10 minutes of time-based work may be submitted on DVD-R, or in a web page with embedded video streams from e.g. Vimeo or YouTube.
  • Include samples of published research, if applicable.
  • Include a self-addressed stamped envelope for the return of your materials.

Kristin Hughes, kh@cmu.edu

Or mail to:
Attn: Kristin Hughes
Design and Computation – Faculty Search
School of Design, MMCH-110
Carnegie Mellon University
5000 Forbes Avenue
Pittsburgh PA 15213-3890

Application Deadline:
06 December 2010 – or until position is filled.

The School
Carnegie Mellon’s School of Design is one of the oldest design programs in the United States, offering undergraduate, masters and PhD degrees in design. Located in one of the premier research universities in the world, the school is noted for its transdisciplinary masters degrees with the departments of English (Communication, Planning and Information Design) and Engineering (Masters in Product Development) and its BHA, BSA and BCSA undergraduate degree programs which enable students to design hybrid majors between Design and the humanities, natural sciences, and computer science.

At Carnegie Mellon University School of Design, we believe design is central to a better future. We employ design methods that synthesize traditional approaches with technological innovations to meet human needs. In 2009 the School began a re-visioning process that places “design for society and the environment” at the heart of the program, educating designers as transdisciplinary problem-solvers, and as catalysts for positive change. The School will launch several new master’s degrees as well as executive and continuing education programs over the next two years, providing several opportunities to expand its visionary and collaborative faculty.