/** * Brightness Thresholding * by Golan Levin. * * Determines whether a test location (such as the cursor) is contained within * the silhouette of a dark object. */ import processing.video.*; color black = color(0); color white = color(255); int numPixels; Capture video; void setup() { size(640, 480); // Change size to 320 x 240 if too slow at 640 x 480 strokeWeight(5); // Uses the default video input, see the reference if this causes an error video = new Capture(this, width, height, 24); numPixels = video.width * video.height; noCursor(); smooth(); } void draw() { if (video.available()) { video.read(); video.loadPixels(); int threshold = 127; // Set the threshold value float pixelBrightness; // Declare variable to store a pixel's color // Turn each pixel in the video frame black or white depending on its brightness loadPixels(); for (int i = 0; i < numPixels; i++) { pixelBrightness = brightness(video.pixels[i]); if (pixelBrightness > threshold) { // If the pixel is brighter than the pixels[i] = white; // threshold value, make it white } else { // Otherwise, pixels[i] = black; // make it black } } updatePixels(); // Test a location to see where it is contained. Fetch the pixel at the test // location (the cursor), and compute its brightness int testValue = get(mouseX, mouseY); float testBrightness = brightness(testValue); if (testBrightness > threshold) { // If the test location is brighter than fill(black); // the threshold set the fill to black } else { // Otherwise, fill(white); // set the fill to white } ellipse(mouseX, mouseY, 20, 20); } }