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	<title type="text">Flong Blog + News</title>
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	<updated>2018-11-05T20:08:51Z</updated>

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	<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[Some Objections to Interactive Computer Art]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2017/some-objections-to-interactive-computer-art/" />
		<id>http://www.flong.com/blog/?p=1047</id>
		<updated>2017-11-02T02:24:50Z</updated>
		<published>2017-11-02T02:10:33Z</published>
		<category scheme="http://www.flong.com/blog" term="general" />		<summary type="html"><![CDATA[Below is a list of objections to interactive computer-based art (e.g. such as the kind I create). These are notes I scribbled during a conversation over beers with the great David Rokeby sometime in 2010; they are his thoughts. If I recall correctly, David was sharing some stories about how his work was the target of all [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2017/some-objections-to-interactive-computer-art/"><![CDATA[<p><em><strong>Below is a list of objections to interactive computer-based art</strong> (e.g. such as the <a href="http://flong.com/">kind I create</a>). </em><em>These are notes I scribbled during a conversation over beers with the great <a href="http://www.davidrokeby.com/">David Rokeby</a> sometime in 2010; they are his thoughts. If I recall correctly, David was sharing some stories about how his work was the target of all of the claims below. I just rediscovered these notes in an old sketchbook and thought they were (still) worth sharing. </em></p>
<hr align="left" width="33%" />
<ul>
<li>It can&#8217;t be art if it uses the computer, because the computer is intrinsically anti-humanist. <em>(This critique was particularly common in the first two decades of computer art, roughly 1965-1985. See Taylor quote, below.)</em></li>
<li>Computer-based art is &#8220;not urgent&#8221;. In <a href="http://www.guardian.co.uk/stage/theatreblog/2008/oct/23/ica-live-arts-closure" target="_blank" rel="noopener">October 2008</a>, Ekow Eshun closed the London ICA&#8217;s department of Live &amp; Media Arts department, saying the form &#8220;lacks depth and cultural urgency&#8221;.</li>
<li>It&#8217;s &#8220;all about effects&#8221;.</li>
<li>Interactive art is impossible to evaluate with any objectivity, because it forces its participants into a subjective experience.</li>
<li>It&#8217;s always broken.</li>
<li>It can&#8217;t be conserved.</li>
<li>It&#8217;s not finite; therefore it&#8217;s not [completely] accessible, and can&#8217;t be evaluated.</li>
<li>There&#8217;s no &#8220;genius&#8221;, because the work is realized by the public.</li>
<li>It can&#8217;t be &#8220;eternal&#8221; because it&#8217;s slippery, changing and contingent. Often, each time an interactive artwork is presented, it must be recreated from scratch. Real art must be inert.</li>
<li>Art whose subject is pure sensory experience entails no depiction—it has nothing to &#8220;read&#8221;, no symbols to &#8220;decode&#8221;. It is not <em>legible as art</em> to critics and historians whose habit of working centers around deciphering (for example) narratives of power in figurative painting. (Doing so is a mainstream <em>modus operandi</em> in art history.)</li>
</ul>
<p>Some readings came up during our discussion. These included:</p>
<ul>
<li>Marshall <a href="https://www.amazon.com/Through-Vanishing-Point-Poetry-Painting/dp/006012914X">McLuhann, &#8220;Through the vanishing point</a>&#8220;</li>
<li>Michael Naimark, &#8220;<a href="http://www.naimark.net/writing/firstword.html">First Word Art / Last Word Art</a>&#8220;</li>
<li>Grant David Taylor, &#8220;<a href="https://www.amazon.com/When-Machine-Made-Art-International/dp/1623568846">When the Machine Made Art: The Troubled History of Computer Art 1963-1989</a>&#8221;
<ul>
<li><em>&#8220;The anti-computer response came from several sources, both humanist and anti-humanist. The first originated with mainstream critics whose strong humanist tendencies led them to reproach computerised art for its mechanical sterility. A comparison with aesthetically and theoretically similar art forms of the era reveals that the criticism of computer art is motivated by the romantic fear that a computerised surrogate had replaced the artist. Such usurpation undermined some of the keystones of modern Western art, such as notions of artistic “genius” and “creativity”&#8230;. Many within the arts viewed the computer as an emblem of rationalisation, a powerful instrument in the overall subordination of the individual to the emerging technocracy.&#8221;</em></li>
</ul>
</li>
</ul>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[The Rigor of CMU&#8217;s BCSA Degree]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2017/the-rigor-of-cmus-bcsa-degree/" />
		<id>http://www.flong.com/blog/?p=1740</id>
		<updated>2017-10-02T04:12:25Z</updated>
		<published>2017-10-02T04:00:41Z</published>
		<category scheme="http://www.flong.com/blog" term="pedagogy" /><category scheme="http://www.flong.com/blog" term="BCSA" />		<summary type="html"><![CDATA[There are many different options for studying a combination of art+technology at Carnegie Mellon. Among these is the Bachelor of Computer Science, or BCSA. During admissions season, I receive many questions about the BCSA, including, occasionally, this one: Q: I was wondering if a BCSA major would undergo a less rigorous computer science education than [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2017/the-rigor-of-cmus-bcsa-degree/"><![CDATA[<div>There are <a href="http://www.flong.com/blog/2017/art-technology-options-at-cmu/">many different options for studying a combination of art+technology at Carnegie Mellon</a>. Among these is the Bachelor of Computer Science, or <a href="https://www.cmu.edu/interdisciplinary/programs/bcsaprogram.html">BCSA</a>. During admissions season, I receive many questions about the BCSA, including, occasionally, this one:</div>
<blockquote>
<div style="padding-left: 30px;"><b><i>Q: I was wondering if a BCSA major would undergo a less rigorous computer science education than a typical CS major at CMU. I love the idea of an integrated double major, but I don&#8217;t want to fall behind the other computer science students. </i> </b></div>
</blockquote>
<div>
<p>A. In my opinion, any student who can get admitted to <i>both</i> CS and Art is a real star. It&#8217;s <i>extremely rare</i> to have such a dual fluency, both algorithmically and visually. I confess that I cringe when I hear the idea that the BCSA is somehow less rigorous. If anything, the BCSA students are so brilliant, because they not only understand <i>how</i> to make things, and how things work, but they also understand <i>what&#8217;s worth making</i>, and <i>why</i>, and how to make it <i>compelling</i>. The BCSA program is designed to support this. That takes a different kind of rigor.</p>
<p>Ok, but specifics. I don&#8217;t think it&#8217;s accurate to say that the BCSA program&#8217;s requirements for CS are &#8220;less rigorous&#8221;. There are some differences between the CS Bachelors and BCSA &#8212; but that&#8217;s not one of them :) Rather than &#8220;watering down&#8221; its components, the BCSA was designed to <i>eliminate redundancies</i> and make <i>more flexible elective options</i> available, so that you can more effectively pursue your two interests, and their intersections. Here are two concrete ways that the BCSA does this:</p>
</div>
<blockquote>
<div><b>The BCSA eliminates redundancies.</b> Before we created the BCSA degree in 2008, CS+Art double-degree students had to take a humanities elective for their CS degree, <i>and</i> a humanities elective for their Art degree. The problem was, these weren&#8217;t permitted to be the same course! When we created the BCSA, we made it possible for a single humanities class to fulfill this requirement for both departments. There are lots of other examples like that.</div>
<div><b> </b></div>
<div><b>The BCSA provides more customized, flexible approaches to the CS and Art disciplines.</b> The BCSA degree trades off breadth in the individual sub-areas, for depth in the interdisciplinary intersection. Here&#8217;s an example: The CMU Computer Science department requires CS Bachelors students to take advanced electives in all 4 divisions of the department: Operating Systems, Logic/Proofs, Algorithms, and Applications. But most BCSA students are not particularly interested in Operating System design or abstract proofs! Instead, most BCSA students typically wish to study what the School of Computer Science calls &#8220;Applications&#8221; (such as computer graphics, computer animation, computer vision, computer music, robotics, and artificial intelligence). In order to support this focus, BCSA students are allowed to select CS elective courses from as few as just 2 of the 4 areas, if they want—and they actually have a higher percentage of CS electives in their curriculum than CS majors! (Of course, BCSA students who want to take electives in all 4 areas can, if they wish.) An analogous situation is true for the Arts requirements for BCSA students.</div>
</blockquote>
<div>
<div>The BCSA and BS degrees share at least a half-dozen foundation courses, and believe me—these are very intense courses. Furthermore, if you carefully compare the Computer Science BS curriculum with the BCSA curriculum, you will see that the number of units that the BS versus BCSA students spend in Computer Science courses is actually <em>very close</em>:</div>
<div>
<ul>
<li><a href="http://coursecatalog.web.cmu.edu/schoolofcomputerscience/" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=http://coursecatalog.web.cmu.edu/schoolofcomputerscience/&amp;source=gmail&amp;ust=1507002292984000&amp;usg=AFQjCNGHxgTJ-fjAao8QLyXuINxSI1HlTw">http://coursecatalog.web.cmu.e<wbr />du/schoolofcomputerscience/</a>  (<b><wbr />135 units</b> in CS)</li>
<li><a href="https://www.cmu.edu/interdisciplinary/programs/bcsacurriculum.html" target="_blank" rel="noopener" data-saferedirecturl="https://www.google.com/url?hl=en&amp;q=https://www.cmu.edu/interdisciplinary/programs/bcsacurriculum.html&amp;source=gmail&amp;ust=1507002292984000&amp;usg=AFQjCNE1bxa_na3Vrt_K7vZWQq39d7U5MQ">https://www.cmu.edu/interdisci<wbr />plinary/programs/bcsacurriculu<wbr />m.html</a> (<b>101 units</b> in CS, not including the Math course 21-127)</li>
</ul>
</div>
<div>So: that&#8217;s just 34 fewer units of Computer Science in the BCSA than in the BS. A typical class has either 10 or 12 units—so the difference between the BCSA and CS major is<i> only about 3 classes&#8217; worth of credits!</i></div>
</div>
<div></div>
<div>The BCSA is an exceptionally rigorous and challenging degree. In my opinion, it&#8217;s even <i>more</i> challenging than the CS bachelor&#8217;s, because it requires you to achieve excellence in <em><b>both</b></em> sides of your brain, <em><b>and</b></em> the connections between them.</div>
</blockquote>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[Undergraduate Art+Tech Options at CMU: An Update]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2017/art-technology-options-at-cmu/" />
		<id>http://www.flong.com/blog/?p=1509</id>
		<updated>2018-11-05T20:08:51Z</updated>
		<published>2017-10-01T14:43:02Z</published>
		<category scheme="http://www.flong.com/blog" term="pedagogy" /><category scheme="http://www.flong.com/blog" term="reference" /><category scheme="http://www.flong.com/blog" term="art" /><category scheme="http://www.flong.com/blog" term="BCSA" /><category scheme="http://www.flong.com/blog" term="cmu" /><category scheme="http://www.flong.com/blog" term="degree" /><category scheme="http://www.flong.com/blog" term="minor" /><category scheme="http://www.flong.com/blog" term="new media" /><category scheme="http://www.flong.com/blog" term="options" /><category scheme="http://www.flong.com/blog" term="undergrad" /><category scheme="http://www.flong.com/blog" term="undergraduate" />		<summary type="html"><![CDATA[Carnegie Mellon University (CMU) has been ranked #1 in new media arts, #1 in computer science, and #6 in fine arts, nationally, by US News &#38; World Report (2016). As you might expect, therefore, there are a wide range of different degree options for combined undergraduate study in art+technology at CMU. This blog post presents a [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2017/art-technology-options-at-cmu/"><![CDATA[<p>Carnegie Mellon University (CMU) has been ranked <a href="https://www.usnews.com/best-graduate-schools/top-fine-arts-schools/time-based-media-rankings?int=a69f09&amp;int=a06908">#1 in new media arts</a>, <a href="https://www.usnews.com/best-graduate-schools/top-science-schools/computer-science-rankings">#1 in computer science</a>, and <a href="https://www.usnews.com/best-graduate-schools/top-fine-arts-schools/fine-arts-rankings?int=aa0a09">#6 in fine arts</a>, nationally, by <em>US News &amp; World Report</em> (2016). As you might expect, therefore, there are a wide range of different degree options for combined undergraduate study in art+technology at CMU. This blog post presents a list of these options—accurate, to the best of my knowledge, as of summer 2018. Note that the &#8220;best&#8221; solution for a given student is an individual matter, and can even change over the course of a student&#8217;s undergraduate career.</p>
<p>As a leading research university with large and vibrant arts departments, Carnegie Mellon offers a rich environment for interdisciplinary study. Indeed, more than half of the undergraduates in the CMU School of Art are pursuing <em>some</em> kind of interdisciplinary add-on to their degree—whether a minor, double-minor, second major, double-degree, or hybrid &#8220;BXA&#8221; degree. I know and have personally advised students working in <em>all</em> of these ways, which are discussed below.</p>
<p>Carnegie Mellon is a very supportive environment for students who wish to pursue interdisciplinary studies. While this article enumerates degree options that combine arts and technology, CMU&#8217;s Office of Admissions maintains a <a href="https://admission.enrollment.cmu.edu/pages/interdisciplinary-majors">more general list of interdisciplinary degree options</a> offered throughout the university, in fields like computational biology, etc.</p>
<p>For reference, I&#8217;m a tenured full Professor in the CMU School of Art, where I teach computational and interactive media arts. I also hold additional (courtesy) appointments in CMU&#8217;s Schools of Design, Architecture, Computer Science, and Entertainment Technology, and I direct the Frank-Ratchye <a href="http://studioforcreativeinquiry.org">STUDIO for Creative Inquiry</a>, CMU&#8217;s research lab for experimental arts. Through these appointments, I advise many students studying various combinations of arts+tech, hailing from a wide range of departments.</p>
<p><em>Please feel free to <strong><a href="http://flong.com/contact" target="_blank" rel="noopener">email me</a></strong> with questions. </em></p>
<p><strong>Contents:</strong></p>
<ul>
<li><a href="#etb">School of Art: Concentration in Electronic &amp; Time-Based Arts (ETB)</a></li>
<li><a href="#ideate">IDeATe minors in new media practices</a></li>
<li><a href="#minor">Minor or double-minor in CS, HCI, Robotics, etc.</a></li>
<li><a href="&quot;#artminor">Minor in an Art subject (for CS/ECE students)</a></li>
<li><a href="#bcsa">Bachelor of Computer Science and Art (BCSA)</a></li>
<li><a href="#bxa">Other BXA and hybrid degrees</a></li>
<li><a href="#major2">Second major (e.g. Art with CS)</a></li>
<li><a href="#humanitiesoptions">Technical options in Humanities</a></li>
<li><a href="#degree2">Double degree (e.g. Art and CS)</a></li>
<li><a href="#sdf">Student-Defined Major (SDF)</a></li>
<li><a href="#sdm">Student-Defined Minor (SDM)</a></li>
<li><a href="#amp">Accelerated Master&#8217;s Program (AMP)</a></li>
</ul>
<p><em>This article was last updated 5 November, 2018.</em></p>
<p><a name="etb"></a></p>
<hr align="left" width="33%" />
<p>• The <strong><a href="http://www.art.cmu.edu/">CMU School of Art</a> has internal <a href="http://www.art.cmu.edu/programs/">concentrations</a> </strong>in several areas, including electronic media. As a BFA major in Art, you are required to declare a concentration. You may create your own concentration, or you can select among four pre-existing options: (A) Drawing, Painting, Printmaking and Photography [<em>DP3</em>], (B) Sculpture, Installation and Site-Work [<em>SIS</em>], (C) Contextual Practice [<em>CP</em>], or (D) <strong>the Electronic and Time-Based arts concentration</strong> [<em>ETB</em>]. Most of the art students who are interested in fields like animation and game design pursue the ETB concentration in the School of Art. The ETB concentration includes coursework options (all offered within the School of Art) in topics like animation, game design, interactive art, video and performance art, visualization, digital fabrication, physical computing, and mechatronic/kinetic sculpture. Note that at Carnegie Mellon, a &#8220;concentration&#8221; comprises four courses, where each course is 10 or 12 units. The standard BFA degree in Art (regardless of concentration) is approximately 360 units.</p>
<p>The CMU School of Art is very progressive in its incorporation of new technologies, and provides its own (required) foundation course in computational thinking for all of its BFA students. A half-dozen of the School of Art&#8217;s full-time faculty employ code as an artistic material, in one manner or another; these faculty provide instruction in computer programming for the arts (sometimes called &#8220;creative coding&#8221;) using toolkits like <a href="https://unity3d.com/">Unity3D</a>, <a href="http://processing.org/" target="_blank" rel="noopener">Processing</a>, <a href="http://p5js.org/" target="_blank" rel="noopener">p5.js</a>, <a href="http://arduino.cc/" target="_blank" rel="noopener">Arduino</a>, and <a href="http://cycling74.com/products/max/" target="_blank" rel="noopener">Max/MSP</a>. An example of such a course is &#8220;EMS-2&#8221;, or <em>Introduction to the Electronic Media Studio II </em>(60-210/212). EMS-2 is required for <em>all</em> second-year students in the School of Art, regardless of their their concentration—though we generally recommend that BCSA students (see below) and &#8220;pre-BCSA&#8221; students take EMS-2 in their freshman year. Note that there is no pre-requisite for EMS-2, and it can be taken out-of-sequence with EMS-1 (a foundation course in video, animation, sound, and other time-based media).</p>
<p><a name="ideate"></a></p>
<hr align="left" width="33%" />
<p>• CMU&#8217;s exciting <strong><a href="http://ideate.cmu.edu/" target="_blank" rel="noopener">IDeATe</a> minors program</strong> offers eight different interdisciplinary minors and concentrations that cut across the university in lots of ways: <a href="http://ideate.cmu.edu/undergraduate-programs/animation-special-effects/" target="_blank" rel="noopener">Animation and Special Effects</a>, <a href="http://ideate.cmu.edu/undergraduate-programs/game-design/" target="_blank" rel="noopener">Game Design</a>, <a href="http://ideate.cmu.edu/undergraduate-programs/innovation-entrepreneurship/" target="_blank" rel="noopener">Entrepreneurship for Creative Industries</a>, <a href="http://ideate.cmu.edu/undergraduate-programs/intelligent-environments/" target="_blank" rel="noopener">Intelligent Environments</a>, <a href="http://ideate.cmu.edu/undergraduate-programs/learning-media/" target="_blank" rel="noopener">Learning Media</a>, <a href="http://ideate.cmu.edu/undergraduate-programs/media-design/" target="_blank" rel="noopener">Media Design</a>, <a href="http://ideate.cmu.edu/undergraduate-programs/physical-computing/" target="_blank" rel="noopener">Physical Computing</a>, and <a href="http://ideate.cmu.edu/undergraduate-programs/sound-design/" target="_blank" rel="noopener">Sound Design</a>. (Another minor, in Information Visualization, is expected to be approved in 2019.) These IDeATe programs are available to <em>any undergraduate</em> at CMU, regardless of their home department; several hundred students from all over the university are pursuing these options. Additionally, the IDeATe minors and concentrations are not mutually exclusive with the School of Art&#8217;s ETB concentration; short of double-counting courses (which is not permitted), you can definitely do both. (Note that at CMU, a &#8220;minor&#8221; comprises six courses.) Students interested in IDeATe minors are encouraged to contact <a href="https://ideate.cmu.edu/about/people/leadership-and-staff/kelly-delaney.html">Kelly Delaney</a>, Assistant Director of the IDeATe program, at &lt;kellydel@andrew.cmu.edu&gt;.</p>
<p><a name="minor"></a></p>
<hr align="left" width="33%" />
<p>• As an Art major, you can also pursue a <strong>minor in a wide range of technical fields</strong>. These include the <a href="http://www.csd.cs.cmu.edu/academics/undergraduate/overview#minorexplore" target="_blank" rel="noopener">Computer Science (CS) minor</a>, <a href="http://undergrad.ri.cmu.edu/academics/minor/" target="_blank" rel="noopener">Robotics minor</a>, <a href="https://www.hcii.cmu.edu/academics/hci-undergraduate/minor" target="_blank" rel="noopener">Human-Computer Interaction minor</a>, <a href="https://www.ml.cmu.edu/academics/minor-in-machine-learning.html">Machine Learning minor</a>, <a href="https://www.lti.cs.cmu.edu/learn#quicktabs-undergraduate_minor_in_language_" target="_blank" rel="noopener">Language Technologies minor</a>, <a href="http://www.cnbc.cmu.edu/upnc/nc_minor/">Neural Computation minor</a>, and <a href="http://isri.cmu.edu/education/undergrad/">Software Engineering minor</a>, among <a href="http://coursecatalog.web.cmu.edu/servicesandoptions/undergraduateoptions/#minorstext">many, many others</a>. It is also possible to <em>double-minor</em>, meaning, to pursue two minors; for example, you could earn a minor in CS and <em>also</em> a minor in Game Design (through IDeATe).</p>
<p><a name="artminor"></a></p>
<hr align="left" width="33%" />
<p>• Reciprocally, CMU undergraduates majoring in Computer Science, Engineering, or other technical fields are strongly encouraged to obtain a minor in a second subject. Many CS students interested in the arts pursue a <strong><a href="http://www.art.cmu.edu/undergraduate/art-minor/" target="_blank" rel="noopener">minor in the School of Art</a> </strong>(or in <a href="http://coursecatalog.web.cmu.edu/collegeoffinearts/collegeoffineartsminors/" target="_blank" rel="noopener">another arts field</a>), and a number are pursuing IDeATe minors, too. There is no requirement or expectation that the Art minor pursued by a CS student be in electronic arts, so this can be a good solution for technical students who wish to complement their studies with an art practice in more traditional media.</p>
<p><a name="bcsa"></a></p>
<hr align="left" width="33%" />
<p>• CMU&#8217;s highly regarded <strong>Bachelor of Computer Science and Art, or <a href="https://www.cmu.edu/interdisciplinary/programs/bcsaprogram.html" target="_blank" rel="noopener">BCSA</a>,</strong> is an <em>integrated double-major</em>. The BCSA allows for study in Computer Science, in combination with study in one of the Schools of the CMU College of Fine Arts (Art, Architecture, Design, Drama, or Music). The BCSA is designed to be completed in four years, and requires about 380 units. There is lots of oversight, since every BCSA student has four advisors: <a href="http://www.cmu.edu/interdisciplinary/people/director.html" target="_blank" rel="noopener">Dr. Stephanie Murray</a> (Director of the <a href="http://www.cmu.edu/interdisciplinary/programs/" target="_blank" rel="noopener">BXA Intercollege Degree Programs</a> office); <a href="https://www.cs.cmu.edu/~tcortina/">Dr. Tom Cortina</a> (Assistant Dean for Undergraduate Education, School of Computer Science); a <a href="https://www.cmu.edu/interdisciplinary/programs/bcsaadvisors.html">faculty advisor from their CFA school</a> (I&#8217;m the faculty advisor for BCSA students from the School of Art); and a full-time academic advisor from their CFA school (such as <a href="http://www.art.cmu.edu/people/">Mark Cato</a> from the School of Art). I helped co-create the BCSA degree in 2008.</p>
<table style="background-color: #ffddcc;" border="0" width="100%" cellpadding="10" bgcolor="#FFDDCC">
<tbody>
<tr>
<td><em><strong>PLEASE READ.</strong> Some students believe that studying Computer Science is necessary in order to pursue their interest in animation or game design. This may or may not be the case. CS is assuredly a fascinating, useful, and challenging discipline— but be careful not to confuse (<strong>A</strong>) learning how to <span style="text-decoration: underline;">use</span> existing animation software to make animations, (<strong>B</strong>) learning how to <span style="text-decoration: underline;">program</span> interactive games/artworks/websites, and (<strong>C</strong>) understanding the <span style="text-decoration: underline;">theory</span> of algorithms, computability and computation. The CMU School of Art and IDeATe programs offer a solid education in both (A) and (B)—including a respectable, arts-oriented introduction to programming and scripting (&#8220;creative coding&#8221;). Unless you&#8217;re <span style="text-decoration: underline;">also</span> interested in (C), however, the BCSA may entail more Computer Science than you&#8217;re looking for.</em></td>
</tr>
</tbody>
</table>
<p>Students interested in pursuing or applying for the BCSA are advised to contact <a href="http://www.cmu.edu/interdisciplinary/people/director.html" target="_blank" rel="noopener">Dr. Stephanie Murray</a>, Director of the <a href="https://www.cmu.edu/interdisciplinary/">BXA Intercollege Degree Programs</a>. It can be particularly challenging to get admitted into the BCSA, because you must be independently accepted into <em>both</em> the College of Fine Arts school (which requires a strong portfolio or audition) and the School of Computer Science (which requires extremely strong grades and—I&#8217;ll be honest—nearly perfect standardized scores, especially in math). Happily, <em>internal</em> transfer into BCSA (once you get to CMU) is also possible, and actually quite common; indeed, <span style="text-decoration: underline;">about 80%</span> of the BCSA students are internal transfers, meaning that they transferred into the BCSA program at the end of their Freshman or Sophomore year. (The other 20% were accepted into BCSA right out of high school.) There are currently about <a href="https://www.cmu.edu/interdisciplinary/people/bcsastudents.html">two dozen BCSA students at CMU</a>; the majority are combining CS with the School of Art, with the others pursuing combinations of CS with Architecture, Design, Drama and Music. Official information about the BCSA program and its curriculum can be found <a href="https://www.cmu.edu/interdisciplinary/programs/bcsaprogram.html" target="_blank" rel="noopener">here</a>, while I&#8217;ve published some personal observations about it <a href="http://www.flong.com/blog/2017/the-rigor-of-cmus-bcsa-degree/">here</a>. And here are <a href="http://www.flong.com/blog/2008/facts-and-suggestions-for-cmu-bcsa-applicant-portfolios/">some facts and opinions about preparing a portfolio for BCSA admission</a>—specifically for entry into the School of Art.</p>
<p>Internal transfers into BCSA <em>can</em> and <em>do</em> happen from either direction. To transfer into BCSA from the School of Art (or from another CFA school), you must demonstrate your proficiency in Computer Science by earning grades of B (or better) in the first few introductory CS courses (namely, <a href="http://www.kosbie.net/cmu/fall-13/15-112/" target="_blank" rel="noopener">15-112</a>, <a href="https://www.cs.cmu.edu/~fp/courses/15122-f10/" target="_blank" rel="noopener">15-122</a>, and 15-150, generally in your freshman and/or sophomore years). If a student doesn&#8217;t earn a B or better in these introductory courses, then the BCSA program is probably not an ideal fit, and it may be best to consider another option, such as a CS minor.</p>
<p>To transfer into BCSA from the School of Computer Science, you should have a strong portfolio that demonstrates your sensibility in combining art and technology, and it&#8217;s recommended that you have taken (and done well in) at least two courses in your intended Arts discipline. Transfers into BCSA from Carnegie Mellon&#8217;s CIT (College of Engineering) have also been made, and are possible via an <a href="https://www.csd.cs.cmu.edu/content/guidelines-transfer-dual-degree-minor-and-double-major-cs">intermediate transfer to CS</a>; all of the above requirements apply.</p>
<p>As of fall 2018, there are a small number of practical exceptions to the above information. Currently there are no [Acting+BCSA] or [Musical Theater+BCSA] options, because of the highly demanding rehearsal schedule in those Drama programs. (Note, however, that the School of Drama <em>does</em> allow the [Directing+BCSA] and [Stage Design+BCSA] options.) The [Design+BCSA] option does exist, but can be logistically challenging to pursue, because of the uniquely demanding schedule of the <a href="https://design.cmu.edu/content/bachelor-design">School of Design&#8217;s first-year program</a>; if you&#8217;re interested in this path, you are strongly advised to contact Dr. Murray and <a href="https://design.cmu.edu/user/252">Melissa Cicozi</a> (Academic Advisor for Design Undergraduates) to best plan your options. For the moment, [Design+BCSA] status may be limited to students performing the transfer from Design to BCSA.</p>
<p>The CMU School of Computer Science offers bachelor&#8217;s degrees in <a href="http://www.cbd.cmu.edu/education/bs-in-computational-biology/">computational biology</a>, <a href="http://www.csd.cs.cmu.edu/education/bscs/index.html">computer science</a>, and (as of fall 2018) <a href="https://www.cs.cmu.edu/bs-in-artificial-intelligence">artificial intelligence</a>. The newest of these, the BSAI program, is currently in a pilot stage and has restricted admissions. But in principle, it should soon be possible to pursue a hybrid BSAI+Art degree at CMU.</p>
<p><a name="bxa"></a></p>
<hr align="left" width="33%" />
<p>• Several additional <strong>&#8220;BXA&#8221; integrated double-majors</strong> allow students to combine other STEM fields with study in the arts, apart from Computer Science. For example, the BSA (<a href="https://www.cmu.edu/interdisciplinary/programs/bsaprogram.html" target="_blank" rel="noopener">Bachelor of Science and Arts</a>) program allows for combinations of an arts discipline (Art, Architecture, Design, Drama or Music) with one of the natural sciences taught in CMU&#8217;s <a href="http://www.cmu.edu/mcs/" target="_blank" rel="noopener">Mellon College of Sciences</a>, such as Biology, Chemistry, Physics, or Mathematics. There is also a <a href="http://www.cs.cmu.edu/~music/mat/bachelor.html" target="_blank" rel="noopener">B.S. in Music and Technology</a> that spans the School of Music, College of Engineering, and School of Computer Science. Finally, a there are a variety of <a href="http://www.cmu.edu/dietrich/academics/interdisciplinary.html" target="_blank" rel="noopener">additional interesting intercollege degree programs</a> that bridge, for example, the <a href="http://www.cmu.edu/shs/" target="_blank" rel="noopener">Sciences and Humanities</a>. You may find a more up-to-date list of interdisciplinary undergraduate degree programs <a href="http://www.cmu.edu/academics/interdisciplinary-programs.html" target="_blank" rel="noopener">here</a>.</p>
<p>As of spring 2018, Carnegie Mellon offers <a href="https://engineering.cmu.edu/news-events/news/2018/02/16-engineering-arts-degree.html">a new pair of hybrid degrees</a> for combining <strong>Engineering and the Arts</strong>, jointly administrated by the College of Engineering and the College of Fine Arts&#8217; BXA office. Owing to the special requirements of <a href="https://en.wikipedia.org/wiki/Regulation_and_licensure_in_engineering#United_States">professional licensure for engineering degrees</a>, these options work slightly differently than other BXA degrees. Students seeking to earn <a href="https://en.wikipedia.org/wiki/ABET">ABET</a> licensure should pursue the &#8220;Bachelors of Engineering with the Second Major in Arts and Engineering&#8221;. On the other hand, students who want a degree that hybridizes arts and engineering, but who are not seeking to become <em>licensed</em> engineers, should pursue the BESA (Bachelor of Engineering Studies and Arts). Licensure is very important for certain kinds of engineering professions — you definitely want your bridges to be designed by licensed engineers! But licensure may be less relevant if your goal is to (e.g.) make mechatronic and kinetic sculpture. Students interested in these Arts + Engineering degree options are advised to contact <a href="http://www.cmu.edu/interdisciplinary/people/director.html" target="_blank" rel="noopener">Dr. Stephanie Murray</a> in the BXA office.</p>
<p><a name="major2"></a></p>
<hr align="left" width="33%" />
<p>• As a BFA student in the School of Art, you can pursue a <strong><em>second major</em> in a technical field</strong>. For example, you could get a <a href="http://www.csd.cs.cmu.edu/academics/undergraduate/overview#secondmajorexplore" target="_blank" rel="noopener">second major in Computer Science</a>, <a href="https://www.hcii.cmu.edu/academics/hci-undergraduate/major" target="_blank" rel="noopener">a second major in HCI</a>, <a href="http://undergrad.ri.cmu.edu/academics/additional-major/" target="_blank" rel="noopener">a second major in Robotics</a>, <a href="http://www.ml.cmu.edu/academics/" target="_blank" rel="noopener">a second major in Statistics and Machine Learning</a>, or a second major in many other departments. Please note that the double-major requires about 520 units, and you only get one Degree (in other words: you would earn a &#8220;BFA in Art, with a second major in Computer Science&#8221;). The <a href="https://hcii.cmu.edu/academics/hci-undergraduate/major">second major in Human-Computer Interaction</a> (HCI) is particularly popular with students interested in UX, UI, interaction design, and new media. Instructions for pursuing a second major in Computer Science can be found <a href="https://www.csd.cs.cmu.edu/content/guidelines-transfer-dual-degree-minor-and-double-major-cs#double">here</a>.</p>
<p><a name="humanitiesoptions"></a></p>
<hr align="left" width="33%" />
<p>• Complementing the School of Computer Science and College of Engineering, it may surprise you to learn that there are some rather technical, computationally-intensive degree options available through the Dietrich College of Humanities and Social Sciences. These options are available as minors, and, in many cases, as second majors, and/or as the &#8220;H&#8221; option in a hybrid BHA degree. These include the minor/2nd-major/BHA in <a href="http://www.stat.cmu.edu/undergraduate">Statistics and Data Science</a>; the 2nd-major/BHA in <a href="https://www.cmu.edu/information-systems/index.html">Information Systems</a>; the minor/2nd-major/BHA in <a href="https://www.cmu.edu/neuro/minors/cognitive/">Cognitive Neuroscience</a>; and a special new minor in Digital Humanities called <strong><a href="https://www.cmu.edu/dietrich/english/news/2017/humanities-analytics.html">Humanities Analytics</a></strong>. This program provides a combination of technical training (e.g., computer programming, &#8220;Machine Learning in Practice&#8221;) and training in humanities disciplines (e.g. &#8220;Intro to Critical Reading&#8221;). Students pursuing this minor learn processes by which they can analyze and derive insights from large databases of cultural objects, such as the application of social network analysis and natural language processing algorithms to historical archives of text. Humanities Analytics forms an ideal foundation for careers in data-driven journalism, among many other fields.</p>
<p><a name="degree2"></a></p>
<hr align="left" width="33%" />
<p>• It is also possible to pursue a <a href="http://coursecatalog.web.cmu.edu/servicesandoptions/undergraduateoptions/#addldualtext"><strong><em>double degree</em></strong></a>, also called a <em>dual degree</em>. This means you would earn (for example) a BFA degree in the School of Art, <em>and</em> a BS degree in Computer Science—two pieces of paper. This option requires about 560 units and generally takes 4½ or 5 years to complete. (Naturally you can still specify that your Art concentration is ETB, and you might pick up an IDeATe or other concentration/minor along the way). Not many students have pursued this option ever since the BCSA was introduced, but it&#8217;s possible. Instructions for pursuing a dual degree in Computer Science can be found <a href="https://www.csd.cs.cmu.edu/content/guidelines-transfer-dual-degree-minor-and-double-major-cs#dual">here</a>.</p>
<p><a name="sdf"></a></p>
<hr align="left" width="33%" />
<p>• It is also possible to pursue a <em><strong>Student-Defined Major (SDF)</strong></em> at Carnegie Mellon. There is a <a href="http://coursecatalog.web.cmu.edu/collegeoffinearts/#studentdefinedmajorstext">College of Fine Arts (CFA) Student-Defined Major</a>, and <em>also</em> a <a href="http://coursecatalog.web.cmu.edu/servicesandoptions/undergraduateoptions/#studentdefinedmajortext">University Student-Defined Major</a> for degree programs that span multiple colleges. This is a great option for square-pegs-in-round-holes, and for other students who want to achieve something that is currently unachievable with any of the above structures. Students interested in the SDF should contact <a href="http://www.cfa.cmu.edu/pages/contact-cfa">Kristen Kovak</a>, CFA Senior Associate Dean for Student Affairs, and <a href="http://www.cmu.edu/ir/cirp-people/faculty-affiliates/amy-burkert.html" target="_blank" rel="noopener">Dr. Amy Burkert</a>, University Vice Provost of Education. Note that there are also Student-Defined Majors in other colleges within CMU, such as the <a href="https://www.cmu.edu/dietrich/academics/degrees-majors-minors/student-defined-majors.html">Student-Defined Major in the Dietrich College of Humanities</a>.</p>
<p><a name="sdm"></a></p>
<hr align="left" width="33%" />
<p>• Interestingly, Carnegie Mellon also offers a <strong><em>Student-Defined Minor (SDMinor)</em></strong>. Information on this option is scarce, but it appears on the university&#8217;s <a href="https://www.cmu.edu/es/docs/student-defined-major.pdf">official application form</a> <em>(<a href="http://www.flong.com/blog/wp-content/uploads/2017/10/student-defined-major.pdf">backup copy here</a>)</em>. Students seeking the self-defined minor will need to <a href="http://coursecatalog.web.cmu.edu/collegeoffinearts/#studentdefinedmajorstext">meet the same requirements and complete the same procedures</a> as those applying for the major. Informally, I&#8217;ve been told that no students happen to have pursued the SDMinor since the creation of the interdisciplinary IDeATe minors in 2013 (which appear to meet the need) — but it remains an option.</p>
<p><a name="amp"></a></p>
<hr align="left" width="33%" />
<p>• It&#8217;s worth pointing out that there are also some little-known &#8220;4+1&#8221; <strong><em>accelerated master&#8217;s programs</em> (AMP)</strong> which allow you to complete a Master&#8217;s degree in a single year. Ordinarily, Master&#8217;s degrees require two years, but these AMP degrees work by having some of your undergraduate coursework count towards the graduate degree. (They&#8217;re really more like 3½+1½.) One of the best-established of these 4+1 programs is the <a href="https://www.hcii.cmu.edu/academics/mhci" target="_blank" rel="noopener">MHCI in the Human Computer Interaction Institute</a>, which has <a href="https://www.hcii.cmu.edu/academics/hci-undergraduate/accelerated-masters">its own AMP</a>. Another is the CMU School of Architecture&#8217;s <a href="https://soa.cmu.edu/amp/">AMP for its Master of Science in Computational Design</a>. Other 4+1 programs have been discussed &#8220;in principle&#8221;, and an enterprising student could, with sufficient preparation, potentially pursue a 4+1 with the BCSA and the ETC <a href="http://www.etc.cmu.edu/learn/curriculum/" target="_blank" rel="noopener">Masters of Entertainment Technology</a>. This list is not exhaustive and other combinations may exist as well. Any 4+1 degree will require a great deal of careful planning, as courses generally cannot count towards two degrees simultaneously.</p>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[An Open Letter to the NEA]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2014/an-open-letter-to-the-nea/" />
		<id>http://www.flong.com/blog/?p=1540</id>
		<updated>2016-09-16T04:40:48Z</updated>
		<published>2014-12-03T05:10:06Z</published>
		<category scheme="http://www.flong.com/blog" term="reflection" /><category scheme="http://www.flong.com/blog" term="studio" />		<summary type="html"><![CDATA[Dear NEA Grants Officers, Today I had the pleasure to review the NEA&#8217;s latest (2014) group of grantees. I wish you my heartiest congratulations on selecting such a large, diverse and unquestionably deserving group of grantees. We are thrilled, honored and privileged to have been selected for one of these awards. In reviewing the grantees of the [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2014/an-open-letter-to-the-nea/"><![CDATA[<p class="p1">Dear NEA Grants Officers,</p>
<p class="p1">Today I had the pleasure to review the NEA&#8217;s <a href="http://arts.gov/sites/default/files/Fall_2014_Art_Works_Grants_by_Discipline_FINAL.pdf" target="_blank"><span class="s1">latest (2014) group of grantees</span></a>. I wish you my heartiest congratulations on selecting such a large, diverse and unquestionably deserving group of grantees. We are thrilled, honored and privileged to have been selected for one of these awards.</p>
<p class="p1">In reviewing the grantees of the &#8220;Media Arts&#8221; category, to which we had originally applied, it became exceedingly clear that our proposed project would have had no chance in this category. I therefore express my sincere gratitude to you for transferring our application into a category in which it had any sort of fighting chance at all. Thank you.</p>
<p class="p1">I am, notwithstanding, concerned about the purview of the current category and the use of the term &#8220;media arts&#8221; to describe it. Of the 61 awards in this category, not less than 50 went to curated film festivals. Only five awards had any connection to interactive or computer-based arts whatsoever (BAVC, CAAM, NAMAC, Parallel Studios, and Tribeca Film Festival), and none of these have an exclusive or even predominant focus on digital arts, particularly digital arts <i>research</i> and <i>production</i>, with the possible exception of the event hosted by&#8230; the Tribeca Film Festival&#8230; that is concerned with helping filmmakers &#8220;interpret their work in digital platforms&#8221;. It is not an exaggeration to say that the awards in this category overwhelmingly went to organizations devoted to the presentation and maintenance of what I might call &#8220;mature 20th-century recorded media&#8221; &#8212; namely film, cinema, video, television, audio, and radio.</p>
<p class="p1">While the NEA&#8217;s grantees are unquestionably deserving, as I have said, I am concerned about who is <i>not</i> listed. Specifically, I am concerned that there is no NEA grants program which supports the work of the many United States artists working in the discipline(s) of <i>emerging media</i>. Such artforms might be things like (without an attempt to be comprehensive) interactive art, generative art, mechatronic and robotic arts, game arts, biological arts, app art, online &amp; networked arts, and so on &#8212; and naturally, this list of media is constantly evolving.</p>
<p class="p1">I believe that the emerging media of today will become the &#8220;mature media&#8221; disciplines of the next century. Just as film and radio were born some 100 years ago, the interactive media being developed now are the hatchlings of what are rapidly developing into the rich art forms of the very near future. As an investment in the future of American arts, I hope that the NEA could realize the value of supporting these nascent forms and their struggling vanguard of practitioners. Just as the invention of film led to the multi-billion-dollar economy of Hollywood, the economic justification for such an investment in emerging media arts (if one requires it) should be clear, especially as the United States enters an era of increased global competition.</p>
<p class="p1">I believe it is essential to know where we have come from, yet also see where we are going. The NEA visibly supports and promotes the former, with (for example) a program dedicated to &#8220;Traditional Arts&#8221;; yet where is (by simple analogy) a grants program dedicated to &#8220;Emerging &amp; Future Arts&#8221;? I fret that the only project in the Visual Arts category to even mention the word &#8220;computer&#8221; or &#8220;software&#8221; (among 70 grantees) is dedicated to restoring a 30-year-old sculpture by Nam June Paik.</p>
<p class="p1">If a consideration of emerging media is anywhere on the NEA&#8217;s table, I would be very glad to assist or consult in any way that I can, and/or to direct the NEA to others with expertise in these artistic disciplines.</p>
<p class="p1">Yours sincerely,</p>
<p class="p1">Golan Levin<br />
Director, Frank-Ratchye STUDIO for Creative Inquiry<br />
Associate Professor of Electronic Art<br />
Courtesy Associate Professor of Design<br />
Courtesy Associate Professor of Computer Science<br />
Courtesy Associate Professor, Entertainment Technology<br />
Carnegie Mellon University<br />
Twitter: @golan</p>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[Computing (almost) without Computers (Eyeo Code+Ed Session)]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2014/computing-without-computers/" />
		<id>http://www.flong.com/blog/?p=1520</id>
		<updated>2014-06-27T20:37:32Z</updated>
		<published>2014-06-25T20:55:17Z</published>
		<category scheme="http://www.flong.com/blog" term="external" /><category scheme="http://www.flong.com/blog" term="pedagogy" /><category scheme="http://www.flong.com/blog" term="reference" />		<summary type="html"><![CDATA[Links and Notes from the Eyeo Festival Code+Ed Session, June 10, 2014  The following is a list of resources which you may find helpful in teaching introductory programming concepts and computational thinking. Wherever possible, these links list resources which are &#8220;computerless&#8221;, relying instead on paper and cardboard constructions, physical performances, etcetera. This list was compiled from a discussion [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2014/computing-without-computers/"><![CDATA[<h3><em>Links and Notes from the Eyeo Festival Code+Ed Session</em>, <em>June 10, 2014 </em></h3>
<p><em>The following is a list of resources which you may find helpful in teaching introductory programming concepts and computational thinking. Wherever possible, these links list resources which are &#8220;computerless&#8221;, relying instead on paper and cardboard constructions, physical performances, etcetera. This list was compiled from a discussion session on &#8220;Teaching Computing without Computers,&#8221; held at the Eyeo Festival&#8217;s Code+Ed unconference, June 2014.</em></p>
<p><em>I apologize that this list is not more richly annotated.</em> <em>If you have additional suggestions, I&#8217;d be happy to hear about them for possible compilation here. Please contact me <a href="https://twitter.com/golan" target="_blank">@golan</a> on Twitter, or by email at golan at flong dot com. </em></p>
<hr align="left" width="30%" />
<h3><strong>FORMAL EDUCATIONAL SYSTEMS</strong></h3>
<p><strong>CS Unplugged</strong></p>
<ul>
<li><a href="http://csunplugged.org/" target="_blank">http://csunplugged.org/</a></li>
<li><a href="http://csunplugged.org/sites/default/files/activity_pdfs_full/unpluggedTeachersMar2010-USletter.pdf" target="_blank">http://csunplugged.org/sites/default/files/activity_pdfs_full/unpluggedTeachersMar2010-USletter.pdf</a></li>
</ul>
<p><strong>From 0 to C Workshop</strong> by Ubi de Feo</p>
<ul>
<li><a href="http://hellosavants.com/from-0-to-c/" target="_blank">http://hellosavants.com/from-0-to-c/</a></li>
<li><a href="http://www.creativeapplications.net/theory/from-0-to-c-teaching-programming-using-a-tangible-approach/" target="_blank">http://www.creativeapplications.net/theory/from-0-to-c-teaching-programming-using-a-tangible-approach/</a></li>
</ul>
<p><strong>Adventures in Modeling</strong> by Mitchel Resnick et al.<br />
From &#8220;<i style="color: #000000;">Adventures in Modeling: Exploring Complex Dynamic Systems with StarLogo&#8221;</i><span style="color: #000000;"> </span></p>
<ul>
<li><a href="http://education.mit.edu/starlogo/adventures/" target="_blank">http://education.mit.edu/starlogo/adventures/</a></li>
<li><a href="http://education.mit.edu/starlogo/adventures/foraging.pdf%20" target="_blank">http://education.mit.edu/starlogo/adventures/foraging.pdf</a> (example)</li>
</ul>
<hr align="left" width="30%" />
<h3><strong>ALGORITHMIC DRAWING</strong></h3>
<p><strong>Sol Lewitt </strong>Wall Drawings<br />
<em>There are hundreds and hundreds of these. Executing them has terrific pedagogic value.</em></p>
<ul>
<li><a href="http://cmuems.com/2013/a/golan/09/02/melanie-nailed-it/" target="_blank">http://cmuems.com/2013/a/golan/09/02/melanie-nailed-it/</a> (from my own course)</li>
<li><a href="http://www.nga.gov/content/ngaweb/Collection/art-object-page.82836.html" target="_blank">http://www.nga.gov/content/ngaweb/Collection/art-object-page.82836.html</a></li>
<li><a href="http://www.massmoca.org/lewitt/walldrawing.php?id=238" target="_blank">http://www.massmoca.org/lewitt/walldrawing.php?id=238</a></li>
<li><a href="http://www.massmoca.org/lewitt/walldrawing.php?id=274" target="_blank">http://www.massmoca.org/lewitt/walldrawing.php?id=274</a></li>
<li><a href="http://www.massmoca.org/lewitt/walldrawing.php?id=289" target="_blank">http://www.massmoca.org/lewitt/walldrawing.php?id=289</a></li>
<li><a href="http://www.massmoca.org/lewitt/walldrawing.php?id=305" target="_blank">http://www.massmoca.org/lewitt/walldrawing.php?id=305</a></li>
<li><a href="http://kirk.is/m/2012/01/16/797plaque.jpg" target="_blank">http://kirk.is/m/2012/01/16/797plaque.jpg</a></li>
</ul>
<p><strong>Conditional Design </strong>&amp; their Manifesto<br />
<em>Tons of instructional pencil-and-paper artwork/assignments</em></p>
<ul>
<li><a href="http://conditionaldesign.org/" target="_blank">http://conditionaldesign.org/</a> (see links to &#8220;more&#8221; at bottom of page)</li>
<li><a href="http://conditionaldesign.org/manifesto/" target="_blank">http://conditionaldesign.org/manifesto/</a></li>
</ul>
<p><strong>The Poster Factory </strong>by Studio Moniker (Jonathan Puckey and Luna Maurer)</p>
<ul>
<li><a href="http://jonathanpuckey.com/projects/graphic-design-in-the-white-cube/" target="_blank">http://jonathanpuckey.com/projects/graphic-design-in-the-white-cube/</a></li>
</ul>
<p><strong>Processing.A4</strong> by Basil Safwat<br />
<em>A pencil-and-paper version of a classic Processing artwork</em></p>
<ul>
<li><a href="http://www.basilsafwat.com/projects/processing.a4/" target="_blank">http://www.basilsafwat.com/projects/processing.a4/</a></li>
</ul>
<p><strong>Peg Programming</strong> by Ed Burton</p>
<ul>
<li><a href="https://www.flickr.com/photos/edburton/sets/72157631382581332/" target="_blank">https://www.flickr.com/photos/edburton/sets/72157631382581332/</a></li>
</ul>
<p><strong>Wolfram&#8217;s CA Rules</strong><br />
<em>A cellular automaton which can be executed with pencil &amp; paper&#8230; initially anyway.</em></p>
<ul>
<li><a href="http://mathworld.wolfram.com/ElementaryCellularAutomaton.html" target="_blank">http://mathworld.wolfram.com/ElementaryCellularAutomaton.html</a></li>
<li><a href="http://mathworld.wolfram.com/Rule30.html%20" target="_blank">http://mathworld.wolfram.com/Rule30.html </a></li>
<li><a href="https://www.processing.org/examples/wolfram.html" target="_blank">https://www.processing.org/examples/wolfram.html</a></li>
</ul>
<p><strong>Paper Computing</strong> and <strong>PaperCamp</strong> by James Bridle</p>
<ul>
<li><a href="http://booktwo.org/notebook/papercamp-briefs/" target="_blank">http://booktwo.org/notebook/papercamp-briefs/</a></li>
<li><a href="https://www.flickr.com/search/?q=papercamp2" target="_blank">https://www.flickr.com/search/?q=papercamp2</a></li>
</ul>
<hr align="left" width="30%" />
<h3><strong>COMPUTATIONAL THINKING GAMES</strong></h3>
<p><strong>Zoom Schwartz Profigliano<br />
</strong><em>A metalinguistic, possibly Turing-complete spoken-word game.</em></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Zoom_Schwartz_Profigliano" target="_blank">http://en.wikipedia.org/wiki/Zoom_Schwartz_Profigliano</a></li>
<li><a href="http://www.scottpages.net/ZoomSchwarzProfigliano.html" target="_blank">http://www.scottpages.net/ZoomSchwarzProfigliano.html</a> (<em>lovely</em> extended rules)</li>
<li><a href="http://www.scottpages.net/ZSP-Rules-2012.pdf" target="_blank">http://www.scottpages.net/ZSP-Rules-2012.pdf</a></li>
<li><a href="http://resumethezoom.blogspot.ca" target="_blank">http://resumethezoom.blogspot.ca</a></li>
</ul>
<p><strong>Eleusis<br />
</strong><em>A card game in which the players must guess or infer the rules. </em></p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Eleusis_(card_game)" target="_blank">http://en.wikipedia.org/wiki/Eleusis_(card_game)</a></li>
</ul>
<p><strong>Lightbot 2.0<br />
</strong><em>An interactive computer game that teaches programming concepts.</em></p>
<ul>
<li><a href="http://armorgames.com/play/6061/light-bot-20" target="_blank">http://armorgames.com/play/6061/light-bot-20</a></li>
</ul>
<p><strong>Code Monkey</strong> (Kickstarted game)<br />
<em>A family-friendly board game that introduces kids to programming concepts.</em></p>
<ul>
<li><a href="https://www.kickstarter.com/projects/rajsidhu/code-monkey-island-making-programming-childs-play" target="_blank">https://www.kickstarter.com/projects/rajsidhu/code-monkey-island-making-programming-childs-play</a></li>
</ul>
<p><strong>Mastermind</strong> (board game)</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Mastermind_(board_game)" target="_blank">http://en.wikipedia.org/wiki/Mastermind_(board_game)</a></li>
</ul>
<p><strong>FermiPicoBagel<br />
</strong><em>A mathematics digit game</em></p>
<ul>
<li><a href="http://www.math.washington.edu/~mathcircle/mmc/mmc2010/PicoFermiBagel.pdf" target="_blank">http://www.math.washington.edu/~mathcircle/mmc/mmc2010/PicoFermiBagel.pdf</a></li>
</ul>
<p><strong>Fluxx</strong> (card game)<br />
<em>Another card-game with rules that continually change</em></p>
<ul>
<li><a href="http://www.looneylabs.com/games/fluxx" target="_blank">http://www.looneylabs.com/games/fluxx</a></li>
</ul>
<p><strong>Kaxxt!</strong> Card game by Why the Lucky Stiff (@_why)<br />
<em>A card game which teaches programming concepts. </em></p>
<ul>
<li><a href="https://vimeo.com/5047563#t=26m0s" target="_blank">https://vimeo.com/5047563#t=26m0s</a></li>
</ul>
<p><strong>African Pebble Games</strong> (Mancala)</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Mancala" target="_blank">http://en.wikipedia.org/wiki/Mancala</a></li>
</ul>
<p><strong>Othello, Reversi, Go</strong></p>
<ul>
<li><a href="https://www.youtube.com/watch?v=Ol3Id7xYsY4" target="_blank">https://www.youtube.com/watch?v=Ol3Id7xYsY4</a></li>
</ul>
<hr align="left" width="30%" />
<h3><strong>OBJECTS</strong></h3>
<p><strong>The Descriptive Camera</strong> by Matt Richardson</p>
<ul>
<li><a href="http://mattrichardson.com/Descriptive-Camera/" target="_blank">http://mattrichardson.com/Descriptive-Camera/</a></li>
</ul>
<p><strong>Cubelets</strong> by Modular Robotics</p>
<ul>
<li><a href="http://www.modrobotics.com/" target="_blank">http://www.modrobotics.com/</a></li>
</ul>
<p><strong>Cardboard Computer, Cardboard Plotter</strong> by Nicholas Roy</p>
<ul>
<li><a href="http://www.niklasroy.com/workshop/148" target="_blank">http://www.niklasroy.com/workshop/148</a></li>
</ul>
<p><strong>A Computational Model of Knitting,</strong> by @bitcraftlab<br />
<em>Alex McLean: &#8220;Textiles deserves a place as the origin of computation.&#8221;</em><br />
<em>Mitchel Whitelaw: &#8220;Free memory usually takes the form of the yarn ball.&#8221;</em></p>
<ul>
<li><a href="http://www.k2g2.org/blog:bit.craft:computational_model_of_knitting" target="_blank">http://www.k2g2.org/blog:bit.craft:computational_model_of_knitting</a></li>
<li><a href="http://www.i-programmer.info/news/112-theory/6312-knitting-is-turing-complete.html" target="_blank">http://www.i-programmer.info/news/112-theory/6312-knitting-is-turing-complete.html</a></li>
</ul>
<p><strong>Binary adding machine sculpture</strong><br />
<em>Math with Marbles, no electronics necessary.</em></p>
<ul>
<li><a href="http://www.doobybrain.com/2008/04/01/binary-marble-adding-machine-or-math-with-marbles/" target="_blank">http://www.doobybrain.com/2008/04/01/binary-marble-adding-machine-or-math-with-marbles/</a></li>
<li><a href="http://www.make-digital.com/make/vol20/?pg=82&amp;pm=2&amp;u1=friend#pg82" target="_blank">http://www.make-digital.com/make/vol20/?pg=82&amp;pm=2&amp;u1=friend#pg82</a></li>
</ul>
<p><strong>&#8220;Push-pull&#8221; mechanical logic gates,</strong> built from LEGO</p>
<ul>
<li><a href="http://www.randomwraith.com/logic.html" target="_blank">http://www.randomwraith.com/logic.html</a></li>
<li><a href="http://bricks.stackexchange.com/questions/86/is-it-possible-to-build-simple-logic-gates-with-lego-mechanics" target="_blank">http://bricks.stackexchange.com/questions/86/is-it-possible-to-build-simple-logic-gates-with-lego-mechanics</a></li>
</ul>
<p><strong>&#8220;System Blocks&#8221;</strong> by Oren Zuckerman, MIT Media Lab:</p>
<ul>
<li><a href="http://web.media.mit.edu/~orenz/papers/mit/zuckerman_ISDC03_SystemBlocks.pdf" target="_blank">http://web.media.mit.edu/~orenz/papers/mit/zuckerman_ISDC03_SystemBlocks.pdf</a></li>
</ul>
<p><strong>The Mechanical Facebook</strong> by Russell Davies</p>
<ul>
<li><a href="http://russelldavies.typepad.com/planning/2009/10/blocks-of-time-and-the-mechanical-facebook.html" target="_blank">http://russelldavies.typepad.com/planning/2009/10/blocks-of-time-and-the-mechanical-facebook.html</a></li>
</ul>
<p><strong>Sphero</strong>, Robotic ball</p>
<ul>
<li><a href="http://www.gosphero.com/" target="_blank">http://www.gosphero.com/</a></li>
</ul>
<hr align="left" width="30%" />
<h3><strong>PERFORMANCES</strong></h3>
<p><strong>Human-Powered Computer,</strong> by John Maeda (1993)<br />
<em>An accurate (if slow :) re-enactment of a computer&#8217;s operating system</em></p>
<ul>
<li><a href="https://vimeo.com/2745677" target="_blank">https://vimeo.com/2745677</a></li>
</ul>
<p><strong>The MP3 Experiment,</strong> by ImprovEverywhere (Charlie Todd et al., annually since 2005)<br />
<em>Emergent behaviors arise in a large-scale crowd, given synchronized audio instructions.</em></p>
<ul>
<li><a href="http://improveverywhere.com/missions/the-mp3-experiments/" target="_blank">http://improveverywhere.com/missions/the-mp3-experiments/</a></li>
</ul>
<p><strong>Flock Logic,</strong> by<strong> </strong>Susan Marshall and Naomi Leonard (2010, Princeton)<br />
<em>Dancers are given simple rules, emergent behaviors result.</em></p>
<ul>
<li><a href="http://www.youtube.com/watch?v=Mg29hawdcMw" target="_blank">http://www.youtube.com/watch?v=Mg29hawdcMw</a></li>
<li><a href="http://www.princeton.edu/~flocklogic/" target="_blank">http://www.princeton.edu/~flocklogic/</a></li>
</ul>
<p><strong>The Human Cellular Automata,</strong> by Matthew Fuller (2000)<br />
<em style="color: #000000;">&#8220;Like a Mexican Wave in two-dimensions&#8221; </em></p>
<ul>
<li><a href="http://www.spc.org/fuller/projects/the-human-cellular-automata/" target="_blank">http://www.spc.org/fuller/projects/the-human-cellular-automata/</a></li>
</ul>
<p><strong>AlgoRythmics</strong><br />
<em>Sorting algorithms in dance.</em></p>
<ul>
<li><a href="http://www.youtube.com/user/AlgoRythmics" target="_blank">http://www.youtube.com/user/AlgoRythmics</a></li>
</ul>
<p><strong>The emergent behavior</strong> of synchronized crowd clapping</p>
<ul>
<li><a href="http://physics.aps.org/story/v5/st27" target="_blank">http://physics.aps.org/story/v5/st27</a></li>
<li><a href="http://www.ted.com/talks/steven_strogatz_on_sync" target="_blank">http://www.ted.com/talks/steven_strogatz_on_sync</a></li>
</ul>
<hr align="left" width="30%" />
<h3><strong>OTHER &amp; MISCELLANEOUS REFERENCES</strong></h3>
<p>Visual sorting algorithms</p>
<ul>
<li><a href="https://www.youtube.com/watch?v=kPRA0W1kECg" target="_blank">https://www.youtube.com/watch?v=kPRA0W1kECg</a></li>
</ul>
<p>Cooking for Engineers</p>
<ul>
<li><a href="http://www.cookingforengineers.com/" target="_blank">http://www.cookingforengineers.com/</a></li>
</ul>
<p>&#8220;Draw it With your Eyes Closed&#8221; ed. by Paper Monument<br />
<em>Compilation of provocative, often conceptually-oriented arts assignments</em></p>
<ul>
<li><a href="http://www.amazon.com/Draw-Your-Eyes-Closed-Assignment/dp/0979757541" target="_blank">http://www.amazon.com/Draw-Your-Eyes-Closed-Assignment/dp/0979757541</a></li>
</ul>
<p>IFTTT<br />
<em>Useful for configuring simple but powerful data relationships.</em></p>
<ul>
<li><a href="https://ifttt.com/" target="_blank">https://ifttt.com/</a></li>
</ul>
<p>Rubik&#8217;s speed-cubing algorithms</p>
<ul>
<li><a href="http://www.ryanheise.com/cube/method/misc.html" target="_blank">http://www.ryanheise.com/cube/method/misc.html</a></li>
</ul>
<p>Obkique Strategies by Brian Eno &amp; Peter Schmidt</p>
<ul>
<li><a href="http://en.wikipedia.org/wiki/Oblique_Strategies" target="_blank">http://en.wikipedia.org/wiki/Oblique_Strategies</a></li>
</ul>
<p>Mechanical Turk in the Classroom<br />
<em>Assignments e.g. Have students sign up and make the most money, etc. </em></p>
<ul>
<li><a href="https://www.mturk.com/mturk/welcome" target="_blank">https://www.mturk.com/mturk/welcome</a></li>
</ul>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[Sight and Insight]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2014/sight-and-insight/" />
		<id>http://www.flong.com/blog/?p=1517</id>
		<updated>2014-05-28T20:42:57Z</updated>
		<published>2014-05-28T20:42:57Z</published>
		<category scheme="http://www.flong.com/blog" term="reflection" />		<summary type="html"><![CDATA[Written for the inaugural issue of HOLO magazine, August 2013. Somewhere in an airport, a machine vends a free cup of coffee when it sees someone yawn. Two hundred astonished people get a hot drink! – and a quarter million more watch the perky video online. I suppose I’m a little surprised at their surprise. It’s [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2014/sight-and-insight/"><![CDATA[<p><em>Written for the inaugural issue of <a href="http://holo-magazine.com/" target="_blank">HOLO magazine</a>, August 2013.</em></p>
<p>Somewhere in an airport, a machine vends a free cup of coffee when it sees someone yawn. Two hundred astonished people get a hot drink! – and a quarter million more watch the perky video online. I suppose I’m a little surprised at their surprise. It’s advertising, but it could be a lot of other things, too. A debug screen flashing at 1’04” reveals the telltale wireframe of a familiar <em>éminence grise</em>: Jason Saraghi’s military-grade face tracker – the intelligence behind a thousand art-school projects, and (we might reasonably surmise) a piece of the FBI’s new NGI “Next Generation Identification” database as well. Use it to collect some portraits, and it might just get your laptop confiscated by the Secret Service, as happened to artist Kyle McDonald.</p>
<p>It is the summer of 2013 and my Umwelt is now reeling from the Snowden Effect. For many, this cascade of dystopic revelations about our privacy (and lack thereof) has instilled a vexing mixture of rage, disbelief and nonchalance. <em>Hey, you remember that whacked-out, paranoiac conspiracy theory we scoffed at? – well, *cough* <strong>obviously</strong>, we always knew that stuff was true all along.</em> Maybe. To make sense of our situation, we ascribe to the NSA and kindred organizations the metaphors of a sensate body: it &#8220;slurps and burps&#8221; our emails and Skype calls; it sniffs our communication packets like a &#8220;Carnivore&#8221; (an NSA surveillance system). It even gets some &#8220;backdoor action&#8221; (although the big companies, blushingly, deny it). But the overweening preoccupation of the surveillance state, predictably, is its sense of sight. The NSA is looking at us. It’s been revealed that it uses a &#8220;PRISM&#8221;, and a &#8220;Magic Lantern&#8221;, and has (we are told) a &#8220;Fairview&#8221;. So what is the nature of this gaze?</p>
<p>In <em>Discipline and Punish</em>, Michel Foucault describes how, in the evolution from the medieval era to the Enlightenment, observation became co-extensive with control. This was epitomized in Jeremy Bentham’s 1791 Panopticon, a (prison) architecture optimized for the one-way surveillance of its occupants. Well, the panopticon is here again, and it’s a family affair. Big Brother is hovering at 18000 feet, in an ARGUS-IS drone that records 1.8-gigapixel video at 12 frames per second (that’s all?), and can tell what I’m eating. Little Sister is lurking just behind my iPhone camera, peer-pressuring me to <span style="text-decoration: line-through;">gossip about</span> annotate our junk shots and selfies and Instagrams and… well, she knows what we just ate, too. If Edward Snowden revealed anything genuinely new, it was that these nosy siblings are sharing their observations behind our backs.</p>
<p>Snowden refreshed an old lesson as well, one that has never been truer than in our current era of asymmetrical conflict: the power of a single individual to change the world. Like Saraghi’s ubiquitous face tracker, the same tools available to governments and corporations are now in the hands of individuals as well. Those with courage can conduct remarkably effective redress with surprisingly economical means.</p>
<p>As artists and designers, we know something about the language and idioms of seeing. Now, because of networked systems and ubiquitous capture, perception and representation are changing faster than ever before. For the artists, designers, and culture operators who work with technology – especially imaging and information technologies – our job, or jobs, are clear.</p>
<p>We may work to predict the cultural consequences of new technologies, warning us of dangerous futures, or speculating about interesting ones.</p>
<p>We may author whimsical, provocative and illogical tools that liberate minds, connect hearts, creatively invert authority, and empower skeptical thought.</p>
<p>Using artistic techniques like defamiliarization, we may awaken others from their slumber to see common things in an unfamiliar way, in order to enhance perception of the familiar.</p>
<p>Using the artistic techniques of visualization, we can delineate the unseen forces that shape our lives, in order to reveal the invisible.</p>
<p>Above all, we are obliged to take a “seat at the table” to help set – and not simply be victim to – technological agendas.</p>
<p>We will go crazy if we dwell, without relief, on injustice and impending disaster. As artists have always done, they also concoct poetry and magic, transport us to different realms of experience and imagination, remind us about what is really worth living for, and, perhaps, just a little, relieve our suffering.</p>
<p><strong>References</strong></p>
<ol>
<li><a href="http://www.tomshardware.com/news/microsoft-windows-7-nsa-backdoor,9130.html" target="_blank">Microsoft Denies Windows 7 Has NSA Backdoor</a></li>
<li>Douwe Egberts, “<a href="http://www.youtube.com/watch?v=HOTQ8z0fQHo#t=64s" target="_blank">Bye Bye Red Eye</a>”</li>
<li><a href="http://www.youtube.com/watch?v=AHrZgS-Gvi4" target="_blank">Spy Drone Can See What You are Wearing From 17,500 Feet</a></li>
<li><a href="http://www.wired.com/threatlevel/2012/07/people-staring-at-computers/all/" target="_blank">When Art, Apple and the Secret Service Collide: ‘People Staring at Computers’</a></li>
</ol>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[Malofiej Presentation: Graffiti+Infovis]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2014/malofiej-graffiti-infovis/" />
		<id>http://www.flong.com/blog/?p=1507</id>
		<updated>2014-04-06T20:45:17Z</updated>
		<published>2014-04-06T20:42:21Z</published>
		<category scheme="http://www.flong.com/blog" term="infovis" /><category scheme="http://www.flong.com/blog" term="lecture" /><category scheme="http://www.flong.com/blog" term="pedagogy" /><category scheme="http://www.flong.com/blog" term="reference" />		<summary type="html"><![CDATA[I delivered this presentation at the Malofiej #22 Infographics World Summit, Pamplona, Spain, 27 March 2014. The subject of my talk was the possibility of combining the visual language of information graphics, with the communication strategies of graffiti and urban markup. Thanks to the Malofiej organizers for their hospitality and the honor of addressing this [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2014/malofiej-graffiti-infovis/"><![CDATA[<p>I delivered this presentation at the <a href="http://www.malofiejgraphics.com/" target="_blank">Malofiej #22 Infographics World Summit</a>, Pamplona, Spain, 27 March 2014. The subject of my talk was the possibility of combining the <em>visual language</em> of information graphics, with the <em>communication strategies</em> of graffiti and urban markup. Thanks to the Malofiej organizers for their hospitality and the honor of addressing this audience, and to Alberto Cairo for a <a href="https://twitter.com/albertocairo/status/449209069606567937" target="_blank">rousing discussion</a>, afterwards, about its possibly troubling implications for propaganda.</p>
<p style="margin: 12px auto 6px auto; font-family: Helvetica,Arial,Sans-serif; font-style: normal; font-variant: normal; font-weight: normal; font-size: 14px; line-height: normal; font-size-adjust: none; font-stretch: normal; -x-system-font: none; display: block;"><a style="text-decoration: underline;" title="View Golan Levin presentation from Malofiej 22 (2014) on Scribd" href="http://www.scribd.com/doc/216637979/Golan-Levin-presentation-from-Malofiej-22-2014">Golan Levin presentation from Malofiej 22 (2014)</a></p>
<p><iframe id="doc_92166" src="//www.scribd.com/embeds/216637979/content?start_page=1&amp;view_mode=scroll&amp;show_recommendations=true" height="600" width="100%" frameborder="0" scrolling="no" data-auto-height="false" data-aspect-ratio="undefined"></iframe></p>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[3D Printing Workshop]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2014/3d-printing-workshop/" />
		<id>http://www.flong.com/blog/?p=1474</id>
		<updated>2014-03-30T13:51:45Z</updated>
		<published>2014-03-30T07:28:00Z</published>
		<category scheme="http://www.flong.com/blog" term="pedagogy" />		<summary type="html"><![CDATA[ A Family Workshop in Critical 3D Printing: Concepts, Techniques, and Workflows Developed by Golan Levin and Gustavo Valera Originally commissioned by Alhondiga de Bilbao, July 2013 as an activity accompanying the exhibition Artists as Catalysts. Presented in another iteration at FutureEverything, Manchester, March 2014 Overview The rapidly decreasing cost and widespread adoption of 3D printers has [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2014/3d-printing-workshop/"><![CDATA[<h2><em><strong> A Family Workshop in Critical 3D Printing:<br />
Concepts, Techniques, and Workflows</strong></em></h2>
<p>Developed by <a href="http://flong.com" target="_blank">Golan Levin</a> and <a href="http://Ultra-Lab.net" target="_blank">Gustavo Valera</a><br />
Originally commissioned by <a href="http://alhondigabilbao.com" target="_blank">Alhondiga de Bilbao</a>, July 2013<br />
as an activity accompanying the exhibition <em><a href="https://www.alhondigabilbao.com/programacion/exposicion-artists-as-catalysts" target="_blank">Artists as Catalysts</a>.</em><br />
Presented in another iteration at <a href="http://futureeverything.org" target="_blank">FutureEverything</a>, Manchester, March 2014</p>
<p><strong>Overview<br />
</strong><span style="line-height: 1.5em;">The rapidly decreasing cost and widespread adoption of 3D printers has been aided and accompanied by new software applications that make 3D modeling simpler for everyday people. This workshop is an introduction to 3D modeling and 3D printing for families and educators. Participants will learn the use of several free 3D modeling applications (including the Autodesk 123D suite, TinkerCAD, Sculptris, and Skanect) &#8212; as well as the use of the Makerbot Replicator, an inexpensive 3D printer widely used in schools and hackerspaces. The workshop will also present the many different ways in which people around the world are using 3D printing to create useful, expressive, and critical objects.</span></p>
<p>This workshop is designed for 8-12 participants. The recommended format is: one workshop leader, one technical assistant, 8-12 participants (or participating families), in a room with a video projection, worktables and comfortable chairs, and readily available WiFi and electric power. The workshop may last as little as 3 hours, or (for more advanced participants) two days.</p>
<p>This workshop is suitable for families. It is recommended that kids should be older than 7 or 8 years, and have basic skills in reading and computer-mousing. Participants are expected to bring their own laptops and (if possible) an iPhone or iPad.</p>
<p>Basic workshop equipment assumptions.</p>
<ul>
<li>The host organization and/or workshop leader should have available:</li>
<li>Mac OSX laptop with OSX 10.8+ and Google Chrome browser installed</li>
<li>Makerbot Replicator or similar consumer 3D printer (ideally, 2 printers)</li>
<li>Internet connection and video projector</li>
</ul>
<p>Optional additional equipment provided by the host/leader:</p>
<ul>
<li>Microsoft Kinect sensor (preferably model 1414)</li>
<li>Apple iPad running recent iOS</li>
<li>Calipers and/or Micrometer</li>
<li>Playdoh (for capture with 123D Catch)</li>
<li>Pre-made examples of 3D printed objects, for discussion</li>
<li>Scraper tools, scissors, sandpaper, acetone</li>
<li>Superglue</li>
</ul>
<hr />
<h2>Workshop Software</h2>
<p>Primary Workshop Software:</p>
<ul>
<li><strong><a href="http://www.makerbot.com/makerware/" target="_blank">Makerbot Makerware</a></strong>. Converts STL CAD models into printfiles for Makerbots.</li>
<li><a href="https://tinkercad.com" target="_blank"><strong>TinkerCAD</strong></a>. Simple 3D modeling in the browser, produces downloadable STL files.</li>
<li><a href="http://www.3dtin.com/" target="_blank"><strong>3DTin</strong></a>. Simple 3D modeling in the browser, even more lightweight.</li>
<li><a href="http://pixologic.com/sculptris/" target="_blank"><strong>Sculptris</strong></a>. Freeform modeling in a clay-like process.</li>
</ul>
<p>Additional/Optional Software:</p>
<ul>
<li><a href="http://www.blender.org/" target="_blank"><strong>Blender</strong></a>. Powerful free modeling software.</li>
<li><strong><a href="http://www.sketchup.com/" target="_blank">Sketchup</a></strong>. Quick and easy modeling, especially of architectural forms. Huge 3D library.</li>
<li><strong><a href="http://www.123dapp.com/design" target="_blank">123D Design</a>. </strong>Easy yet powerful modeler for 3D printing (desktop &amp; <a href="http://apps.123dapp.com/design/" target="_blank">browser</a>).</li>
<li><a href="http://leopoly.com/" target="_blank"><strong>Leopoly</strong></a>. Easy freeform modeling, good for the kids.</li>
<li><a href="http://www.netfabb.com/downloadcenter.php?basic=1" target="_blank"><strong>Netfabb</strong></a>. Repairs STL models with errors (for example, if they&#8217;re not &#8220;watertight&#8221;).</li>
<li><a href="http://meshlab.sourceforge.net" target="_blank"><strong>MeshLab</strong></a>. For previewing STL models, and some kinds of editing/repair.</li>
<li><strong><a href="https://www.dropbox.com/sh/evhniu1rf95xkyw/NDqXEjjdbU" target="_blank">Kinect to STL</a></strong>. Captures a 3D portrait with a Kinect, ready-to-print.</li>
<li><strong><a href="http://www.openscad.org" target="_blank">OpenSCAD</a></strong>. A programming language for creating 3D objects.</li>
</ul>
<p>Optional iOS App Software from Autodesk:</p>
<ul>
<li><strong><a href="http://www.123dapp.com/creature" target="_blank">123D Creature</a>.</strong> Manipulate an underlying &#8220;skeleton&#8221; in order to design a 3D printable creature.</li>
<li><strong><a href="https://itunes.apple.com/gb/app/123d-catch/id513913018?mt=8" target="_blank">123D Catch</a>.</strong> Use your camera to capture the things around you as sharable, printable 3D models.</li>
<li><strong><a href="http://www.123dapp.com/sculpt" target="_blank">123D Sculpt</a>.</strong> General sculpture for the iPad.</li>
</ul>
<hr />
<h2>A quick overview of 3D printing</h2>
<p><strong>Common Workflows.</strong><br />
<em>Nowadays, people:</em></p>
<ul>
<li>Design objects using CAD software</li>
<li>Print them out using 3D printers</li>
<li>Share them freely on websites like <a href="http://www.thingiverse.com" target="_blank">Thingiverse</a></li>
<li>Download other people&#8217;s designs, then modify/customize/improve them</li>
<li>Share the modified designs back with the community</li>
<li>Buy or sell 3D prints through <a href="http://www.shapeways.com/" target="_blank">Shapeways</a> or other service bureaus
<ul>
<li>Example: my <a href="http://www.shapeways.com/shops/neolucida" target="_blank">NeoLucida store</a> on Shapeways sells my eyepiece designs.</li>
<li>They offer a huge range of materials! e.g <a href="http://www.shapeways.com/materials?li=nav" target="_blank">Shapeways</a>; <a href="http://www.ponoko.com/make-and-sell/materials" target="_blank">Ponoko</a></li>
</ul>
</li>
</ul>
<p><strong>3D Printing Technologies.</strong></p>
<ul>
<li>There are now many kinds of 3D printers. They build up objects additively. They cost from $500 to more than $500,000. The Makerbots we&#8217;re using today cost about $2000.</li>
<li>Machines like Makerbot, Ultimaker, RepRap, Cubify print plastic (generally ABS or biodegradable PLA) in a process called FDM (fused deposition modeling) or FFF (fused filament fabrication).</li>
<li>Formlabs and Objet Connex printers, among others, use cured liquid plastic, with a much higher resolution, in a process called SLA (stereolithography).</li>
<li>Other machines can melt metal and ceramic powders, in a process called SLS (selective laser sintering) or SLM (selective laser melting).</li>
</ul>
<p><strong>Access to 3D Printing Equipment.</strong><br />
<em>You can get access to 3D printers:</em></p>
<ul>
<li>In university design, architecture and mechanical engineering departments</li>
<li>With the help of mail-order service bureaus like</li>
<li><a href="http://www.shapeways.com/" target="_blank">Shapeways</a></li>
<li><a href="https://www.ponoko.com/" target="_blank">Ponoko</a></li>
<li><a href="http://www.sculpteo.com/en/" target="_blank">Sculpteo</a></li>
<li>You can make a 3D printer yourself! (<a href="http://reprap.org/wiki/Main_Page" target="_blank">RepRap</a>, costs about $500 to make)</li>
<li>In office-supply stores like FNAC, <a href="http://staples.myeasy3d.com" target="_blank">Staples</a> or <a href="http://www.officedepot.com/a/browse/3d-printers/N=5+551578/" target="_blank">Office Depot</a></li>
<li>In an <a href="http://fab.cba.mit.edu/about/labs/" target="_blank">MIT-network FabLab</a> (such as <a href="https://www.fablabs.io/fablabmanchester" target="_blank">this one in Manchester</a>)</li>
<li>In your local <a href="http://hackerspaces.org/wiki/List_of_Hacker_Spaces" target="_blank">Hackerspace</a>! (such as <a href="http://hackerspaces.org/wiki/Manchester" target="_blank">these in Manchester</a>)</li>
<li>Increasingly, in people&#8217;s homes and offices</li>
</ul>
<p><strong>Where do 3D models come from?</strong></p>
<ul>
<li>Design them yourself using CAD software (3DTin, TinkerCAD, SolidWorks, etc.)</li>
<li>Scan a real object using a Kinect with <a href="http://skanect.manctl.com" target="_blank">Skanect</a>, <a href="https://itunes.apple.com/gb/app/123d-catch/id513913018?mt=8" target="_blank">123D Catch</a>, or a</li>
<li>Download (and upload) free models from sharing sites like: <a href="http://thingiverse.com" target="_blank">Thingiverse</a> or <a href="https://cubehero.com/" target="_blank">CubeHero</a></li>
<li>123D App gallery http://www.123dapp.com/Search/Index.cfm?keyword=car</li>
<li>The <a href="http://bayproxy.in/browse/605" target="_blank">Pirate Bay</a> &#8220;physibles&#8221; site (<em>many</em> <em>cautions apply</em>)</li>
<li>Use <a href="http://www.faro.com/home" target="_blank">professional 3D scanning hardware</a> ($~80K) or <a href="http://sensing.konicaminolta.us/search-by-services/3d-scanning-services/" target="_blank">3D scanning services</a></li>
<li>Low-cost &#8220;prosumer&#8221; 3D scanners such as <a href="http://store.makerbot.com/digitizer" target="_blank">Makerbot Digitizer</a> or <a href="http://www.david-laserscanner.com/" target="_blank">David Laserscanner</a></li>
<li><a href="http://en.wikipedia.org/wiki/Structured-light_3D_scanner" target="_blank">Structured light scanners</a> and other open-source scanners</li>
<li>The <a href="http://www.spoon-tamago.com/2012/11/09/worlds-first-3d-printing-photo-booth-to-open-in-japan/" target="_blank">world&#8217;s first 3D scanning photo booth</a></li>
<li>Purchase 3D models from commercial sites like: <a href="http://www.turbosquid.com/Search/3D-Models" target="_blank">TurboSquid</a> and <a href="http://www.cgtrader.com/" target="_blank">CGTrader</a></li>
<li>With Minecraft, using <a href="http://www.printcraft.org/" target="_blank">Printcraft</a>!</li>
</ul>
<hr />
<h2>Some other ways of making things.<br />
<em style="line-height: 1.5em;"></em></h2>
<p><em style="line-height: 1.5em;">Remember, 3D printing is just one part of the modern fabrication shop, which also includes:</em></p>
<ul>
<li>Laser cutters</li>
<li>CNC routers, lathes, and mills</li>
<li>Vinyl cutters</li>
<li>CNC embroidery machines</li>
<li>Vacuum forming machines</li>
<li>Water-jet cutters and plasma cutters</li>
<li>And good old machine tools and hand tools!</li>
</ul>
<p><strong>Don&#8217;t forget Hand-Shaping!</strong><br />
<em>There are some new Maker materials for hand-shaping that complement 3D printing very well. These are very useful for making custom grips, etc:</em></p>
<ul>
<li><a href="http://www.makershed.com/product_p/mkshl1-500.htm" target="_blank">ShapeLock</a>, a low-temperature thermoplastic</li>
<li><a href="https://sugru.com/" target="_blank">Sugru</a>, a self-setting rubber</li>
</ul>
<p><strong>Computational Form Generation</strong><br />
<em>Some designers and artists are writing software that generates 3D models:</em></p>
<ul>
<li>Nervous System &#8220;collaborative design&#8221; <a href="http://n-e-r-v-o-u-s.com/cellCycle/" target="_blank">CellCycle Ring Creator</a></li>
<li><a href="http://www.openscad.org" target="_blank">OpenSCAD</a>, a programming language for CAD</li>
<li><a href="https://www.thingiverse.com/apps/customizer" target="_blank">Thingiverse Customizer</a>, for parametric objects made in OpenSCAD
<ul>
<li>Example: <a href="http://www.thingiverse.com/thing:218491" target="_blank">Fraction Blocks</a>; a <a href="http://golancourses.net/2014/assignments/project-1/parametric-object/" target="_blank">parametric object lession</a></li>
</ul>
</li>
</ul>
<hr />
<h2>What do people do with 3D printing?</h2>
<p><strong>Is 3D printing just for toys and useless knick-knacks?<br />
</strong><em>At first blush, it could seem that way. </em></p>
<ul>
<li><a href="http://reprapcentral.com/wp/wp-content/uploads/2013/03/Digitiser-Gnomes.jpg" target="_blank">3D printed garden gnomes</a></li>
</ul>
<p><strong>Well, people make useful items:</strong></p>
<ul>
<li><a href="http://www.thingiverse.com/thing:3230" target="_blank">Plastic bag carrier</a> (Thingiverse), 3D printed <a href="http://flic.kr/p/cYUwBE" target="_blank">bag hook</a></li>
<li><a href="http://www.thingiverse.com/thing:39182" target="_blank">Battery adapter</a> (Thingiverse)</li>
<li><a href="http://www.thingiverse.com/thing:46600" target="_blank">Cable organizer</a> (Thingiverse)</li>
<li>3D printed <a href="http://www.thingiverse.com/thing:27205" target="_blank">padlock</a></li>
<li>3D printed <a href="http://www.makerbot.com/blog/tag/clock-a-thon/" target="_blank">clock</a> (designed by a crowd)</li>
<li>3D printed <a href="http://www.youtube.com/watch?v=pCwbtiuaUgE" target="_blank">flute</a></li>
<li>3D printed <a href="https://www.youtube.com/watch?v=bJA6J5girlo" target="_blank">violin</a></li>
<li><em>What else can you find?</em></li>
</ul>
<p><strong>Expressive work.<br />
</strong><em>People make art, architecture and design, often experimental. </em></p>
<ul>
<li>Sculpture, such as by <a style="line-height: 1.5em;" href="http://michaelrees.org/sampling/" target="_blank">Michael Rees</a><span style="line-height: 1.5em;">, </span><a style="line-height: 1.5em;" href="http://www.robertlazzarini.com/" target="_blank">Robert Lazzarini</a></li>
<li>Industrial Design: Nervous System&#8217;s <a href="http://n-e-r-v-o-u-s.com/shop/line.php?code=8" target="_blank">lamps &amp; jewelry</a></li>
<li>Architecture: A 3D printed <a href="http://www.dezeen.com/2013/06/26/digital-grotesque-the-worlds-first-3d-printed-room/" target="_blank">room</a>; a 3D printed <a href="http://www.theguardian.com/artanddesign/architecture-design-blog/2014/mar/28/work-begins-on-the-worlds-first-3d-printed-house" target="_blank">house</a></li>
<li>Fashion: <a href="http://www.dezeen.com/2013/07/02/3d-printed-shoes-by-iris-van-herpen-and-rem-d-koolhaas/" target="_blank">3D printed shoes</a></li>
<li>Art History: <a href="http://www.thingiverse.com/met/designs/page:1" target="_blank">Metropolitan Museum on Thingiverse</a></li>
</ul>
<p><strong>Medical Assistance.</strong><br />
<em>3D printing can be used to help people overcome medical needs and disabilities.</em></p>
<ul>
<li>3D printed <a href="http://www.youtube.com/watch?v=9tMDEXcQf9k" target="_blank">exoskeleton</a> lets Emma, a little girl with arthrogryposis, raise her arms.</li>
<li>3D printed <a href="http://www.dezeen.com/2013/05/29/3d-printed-robohand-helps-children-born-without-fingers/" target="_blank">hand</a> for children born without fingers</li>
<li>3D printed <a href="http://mashable.com/2013/07/04/3d-printed-cast/" target="_blank">exoskeletal casts</a> for broken bones</li>
<li>Scott Summit&#8217;s <a href="http://www.youtube.com/watch?v=fir5HI0Gwrc" target="_blank">prosthetic limbs</a> (YouTube)</li>
<li>Baby with collapsed bronchus, saved by a 3D printed <a href="http://www.sciencedaily.com/releases/2013/05/130522180102.htm" target="_blank">device</a> that restored breathing</li>
<li>Dutch woman with 3D printed <a href="http://www.bbc.co.uk/news/technology-16907104" target="_blank">lower jaw</a>, and another set of <a href="http://www.bbc.co.uk/news/uk-wales-26534408" target="_blank">facial bone implants</a></li>
<li>3D printed <a href="http://rt.com/news/3d-printed-skull-surgery-949/" target="_blank">skull implant</a> (<em>hardcore</em>)</li>
<li>Good old <a href="http://www.flickr.com/photos/62141688@N08/8520904125/in/photostream/" target="_blank">dental models</a></li>
</ul>
<p><strong>Helping Animals.</strong></p>
<ul>
<li>Beauty, a bald eagle given a 3D printed <a href="http://mashable.com/2012/09/15/eagle-3d-printed/" target="_blank">beak</a>.</li>
<li>Buttercup, a duck given a 3D printed <a href="http://www.bbc.co.uk/news/technology-23143780" target="_blank">foot</a>.</li>
<li>Homes for <a href="http://www.theguardian.com/technology/gallery/2013/oct/12/3d-printing-hermit-crab-shells#/?picture=419506019&amp;index=3" target="_blank">hermit crabs</a></li>
</ul>
<p><strong>Dangerous Things.</strong><br />
<em>3D printing is also becoming controversial, and has some dangerous implications.</em></p>
<ul>
<li>DefCAD &#8220;Liberator&#8221; <a href="http://www.huffingtonpost.com/2013/05/06/3d-printed-gun-fired_n_3222669.html" target="_blank">gun</a> (article)</li>
<li>Handcuff <a href="http://www.forbes.com/sites/andygreenberg/2012/07/16/hacker-opens-high-security-handcuffs-with-3d-printed-and-laser-cut-keys/" target="_blank">keys</a> (article)</li>
</ul>
<p><strong>Critical Making.</strong><br />
<em>Various artists are now using 3D printing to create &#8220;critical objects&#8221;. These objects offer a critical perspective on privacy, politics, consumer culture, and commercial media.</em></p>
<ul>
<li><a href="http://fffff.at/free-universal-construction-kit/" target="_blank">Free Universal Construction Kit</a> by Golan Levin &amp; Shawn Sims</li>
<li><a href="http://www.platform21.nl/page/3915/en" target="_blank">Merrick lamp</a> by Daan van den Berg</li>
<li><a href="http://fffff.at/screwmocracy/" target="_blank">Screwmocracy</a> by Addie Wagenknecht (<em>NSFW</em>)</li>
<li><a href="http://mepler.com/Grand-Old-Party" target="_blank">Grand Old Party</a> by Matthew Epler (<em>NSFW</em>)</li>
<li>Kyle McDonald has made some critical <a href="http://fffff.at/liberator-variations/" target="_blank">variations</a> of the Liberator gun</li>
<li>Heather Dewey-Hagborg&#8217;s &#8220;<a href="http://deweyhagborg.com/strangervisions/portraits.html" target="_blank">Stranger Visions</a>&#8221; portraits generated from DNA</li>
</ul>
<hr />
<h2>Workshop Exercises</h2>
<h3>Introductory Exercises. (Day One)</h3>
<p><strong>Discover. (15 minutes)</strong><br />
Browse Thingiverse.com and find:</p>
<ul>
<li>Something &#8220;useful&#8221; that you might even use yourself</li>
<li>Something expressive or artistic that you find interesting, beautiful or funny</li>
</ul>
<p><strong>Make I. (15 minutes)</strong><br />
Using 3DTin, make a flat &#8220;medallion&#8221; of your initial. Export an STL and print it out.</p>
<p><span style="line-height: 1.5em;"><strong>Make II. (30 minutes)<br />
</strong></span>Using the Kinect, scan a person to make a 3D portrait, and print it out. [<em>Alternate</em>: use 123DCatch to scan a person using a collection of photos, iPhone or iPad. <em>Further editing may be necessary.</em>]</p>
<p><span style="line-height: 1.5em;"><strong>Make III. (45 minutes)</strong><br />
Using Sculptris make a character or animal figurine. Export the model as an OBJ file. Convert the OBJ to an STL using Meshlab or the Autodesk 3D Print Utility, and print it out. Make an account on Thingiverse and share your figurine.</span></p>
<h3>Advanced Exercises. (Day Two)</h3>
<p><span style="line-height: 1.5em;">These are suitable for a second session with adults, but may be outside the scope of a workshop for children.</span></p>
<p><strong>Modify/Mashup.</strong><br />
We will use Tinkercad to modify objects made by others.</p>
<ul>
<li>Download an STL file from Thingiverse (or paste its URL into TinkerCad); using TinkerCad, customize or personalize it. Note that there is a 25MB limitation to the size of uploaded files.</li>
<li>Download two STL files from Thingiverse; using TinkerCad, stick them together to create a mashup.</li>
</ul>
<p><strong>Adapt.</strong><br />
Using calipers or a micrometer, measure something in the environment and make a clamp, handle, adapter, or fixturing point for it. Try to use widespread, standard physical protocols. (Consider the ingenuity of the Bottle Cap Tripod, http://photojojo.com/store/awesomeness/bottle-cap-tripod/). Common adaptions might be:</p>
<ul>
<li>Adapt to support a 1/4&#8243;-20 bolt (for mounting a camera),</li>
<li>Allow to connect Lego/Duplo bricks, so that it&#8217;s easy to mount Lego there</li>
<li>Add a holder for iPhone, coffee cup, pens, etc.</li>
</ul>
<p><strong>Solve.</strong><br />
Look around and solve a problem with a simple design. Consider the &#8220;useful items&#8221; listed above.</p>
<p><strong>Repair.</strong><br />
Fix something broken that you bring from home.</p>
<p><strong> Code.</strong><br />
Use OpenSCAD, or Processing and the ToxicLibs library, to generate a parametric STL file.</p>
<hr />
<h2>Fabrication Concerns<br />
<em style="line-height: 1.5em;"></em></h2>
<p><em style="line-height: 1.5em;">Some things to keep in mind. </em></p>
<p>Here&#8217;s a quick list of some things to keep in mind when modeling &amp; printing, <a href="http://www.shapeways.com/tutorials/designing_mechanical_parts_for_3d_printing">especially for mechanical parts</a>:</p>
<ul>
<li>Material cost</li>
<li>Undercuts and support material</li>
<li>Print orientation</li>
<li>Infill</li>
<li>Minimum thickness (wall thickness)</li>
<li>Accuracy, precision, and deviation</li>
<li>Clearance</li>
<li>Loose pieces</li>
</ul>
<p><em>Undercuts and support material.</em> Printers like the Makerbot can&#8217;t <em>easily</em> print objects with undercuts (e.g. like a standing &#8216;T&#8217;) because there&#8217;s nothing to support the upper material. Fancier printers use a dissolvable support material. FDM/FFF machines like the Makerbot can, however, print a lightweight scaffolding that can easily be snipped off.</p>
<p><img class="alignleft size-full wp-image-1494" alt="makerbot-updates-their-design-software-makerware-firmware-to-make-3d_1" src="http://www.flong.com/blog/wp-content/uploads/2014/03/makerbot-updates-their-design-software-makerware-firmware-to-make-3d_1.png" width="650" height="353" srcset="http://www.flong.com/blog/wp-content/uploads/2014/03/makerbot-updates-their-design-software-makerware-firmware-to-make-3d_1.png 650w, http://www.flong.com/blog/wp-content/uploads/2014/03/makerbot-updates-their-design-software-makerware-firmware-to-make-3d_1-300x162.png 300w" sizes="(max-width: 650px) 100vw, 650px" /></p>
<p><em>Print orientation.</em> The orientation with which something is printed can make a big difference for how much support material must be printed. Consider the difference between printing T and ⊥. Furthermore, the print orientation can also affect how the part behaves under physical stress.</p>
<p><em>Infill.</em> 3D printing a lot of material can get expensive, whether because of the cost of the material itself, or because of the time necessary to print it. Makerware solves this by allowing you to specify the density of an interior honeycomb.</p>
<p><img class="alignleft size-large wp-image-1495" alt="infillpatterns-700x380" src="http://www.flong.com/blog/wp-content/uploads/2014/03/infillpatterns-700x380-665x361.jpg" width="665" height="361" srcset="http://www.flong.com/blog/wp-content/uploads/2014/03/infillpatterns-700x380-665x361.jpg 665w, http://www.flong.com/blog/wp-content/uploads/2014/03/infillpatterns-700x380-300x162.jpg 300w, http://www.flong.com/blog/wp-content/uploads/2014/03/infillpatterns-700x380.jpg 700w" sizes="(max-width: 665px) 100vw, 665px" /></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[Response to an Invitation]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2014/response-to-an-invitation/" />
		<id>http://www.flong.com/blog/?p=1466</id>
		<updated>2014-02-14T18:50:41Z</updated>
		<published>2014-02-12T20:11:48Z</published>
		<category scheme="http://www.flong.com/blog" term="general" /><category scheme="http://www.flong.com/blog" term="life" /><category scheme="http://www.flong.com/blog" term="reflection" />		<summary type="html"><![CDATA[Hello ████████████████, Thank you for this kind invitation to present at ████████████████. I looked at your 2013 web site, and I counted 8 women out of 60 speakers, or 13%. I regret to say that I no longer speak at events with such a poor ratio of female:male presenters. Of course it&#8217;s your business how [&#8230;]]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2014/response-to-an-invitation/"><![CDATA[<p>Hello ████████████████,</p>
<p>Thank you for this kind invitation to present at ████████████████.</p>
<p>I looked at your 2013 web site, and I counted 8 women out of 60 speakers, or 13%.</p>
<p>I regret to say that I no longer speak at events with such a poor ratio of female:male presenters. Of course it&#8217;s your business how you want to run your conference, and it is your choice about how you decide to present the world of multimedia design to your students at the University of ████████████████. But I personally don&#8217;t enjoy such events, I don&#8217;t want to endorse them, and I don&#8217;t want their endorsements. Having participated in conferences like the Eyeo Festival, I know that another way is possible in the fields of new-media art and design.</p>
<p>Best wishes,<br />
Golan Levin</p>
<p>&nbsp;</p>
<p style="padding-left: 30px;"><em>On Wed, Feb 12, 2014 at 6:02 AM, ████████████████ wrote:</em><br />
<em>Hi Golan,</em></p>
<p style="padding-left: 30px;"><em>I am ████████████████, lecturer at the University of ████████████████. Apart from teaching I am also coordinating the the conference ████████████████. ████████████████ is a conference about new media, art, design, development, 3d, game design, and audio/video in the city of ████████████████.</em></p>
<p style="padding-left: 30px;"><em>The reason I am mailing you as that I want you to speak at our conference ;-)</em></p>
<p style="padding-left: 30px;"><em>This year is the <em>██</em>th edition and last year we had around 2000 people attending.</em><br />
<em>We have 4 tracks during 2 days. This year the event takes place on ████████████████ 2014.</em><br />
<em>The audience consists of +- 40% students and 60% industry folks.</em></p>
<p style="padding-left: 30px;"><em>If you want to have an idea of the sessions of last year, please take a look at last years schedule:</em><br />
████████████████</p>
<p style="padding-left: 30px;"><em>As a speaker we can offer you a very warm treatment, a cool VIP dinner and a fantastic 45 min slot on our main stage with a nice audience. We will take care of travel costs and accommodation. You will see, we will do anything to make you want to come back for another edition. The one thing we can’t give is a speaking fee. ████████████████ is a free conference and we simply need our sponsor money for logistics.</em></p>
<p style="padding-left: 30px;"><em>I would be so thrilled to have you at ████████████████!</em><br />
<em>Let me know what you think and if you have questions, shoot!</em></p>
<p style="padding-left: 30px;"><em>Take care,</em><br />
████████████████</p>
<p style="padding-left: 30px;"><em>Coordinator ████████████████ 2014</em><br />
<em>University of ████████████████</em></p>
<hr />
<p>// I&#8217;m reminded of this, &#8220;Female Conference Speaker Bingo&#8221;, from <a href="http://www.feministe.us/blog/archives/2012/09/24/why-arent-there-more-women-at-stem-conferences-this-time-its-statistical/female-conference-speaker-bingo/" target="_blank">Feministe</a>:</p>
<div id="attachment_1469" style="width: 611px" class="wp-caption alignleft"><img class="size-large wp-image-1469" alt="Female Conference Speaker Bingo (via @evacide)" src="http://www.flong.com/blog/wp-content/uploads/2014/02/tumblr_n0t9pzZfRl1qz57ezo1_1280-601x665.jpg" width="601" height="665" srcset="http://www.flong.com/blog/wp-content/uploads/2014/02/tumblr_n0t9pzZfRl1qz57ezo1_1280-601x665.jpg 601w, http://www.flong.com/blog/wp-content/uploads/2014/02/tumblr_n0t9pzZfRl1qz57ezo1_1280-271x300.jpg 271w, http://www.flong.com/blog/wp-content/uploads/2014/02/tumblr_n0t9pzZfRl1qz57ezo1_1280.jpg 799w" sizes="(max-width: 601px) 100vw, 601px" /><p class="wp-caption-text">Female Conference Speaker Bingo (From Feministe, via @evacide)</p></div>
]]></content>
		</entry>
		<entry>
		<author>
			<name>golan</name>
					</author>
		<title type="html"><![CDATA[Happy New Year 2014!]]></title>
		<link rel="alternate" type="text/html" href="http://www.flong.com/blog/2013/happy-new-year-2014/" />
		<id>http://www.flong.com/blog/?p=1456</id>
		<updated>2013-12-27T23:00:36Z</updated>
		<published>2013-12-27T07:35:01Z</published>
		<category scheme="http://www.flong.com/blog" term="announcement" /><category scheme="http://www.flong.com/blog" term="general" />		<summary type="html"><![CDATA[Warm new year&#8217;s wishes from Golan, Andrea, Zen &#38; Roxy! Animated GIF built with Processing.]]></summary>
		<content type="html" xml:base="http://www.flong.com/blog/2013/happy-new-year-2014/"><![CDATA[<p><a href="http://www.flong.com/blog/wp-content/uploads/2013/12/new-year-2014-hq.gif"><img class="alignleft size-full wp-image-1458" alt="new-year-2014" src="http://www.flong.com/blog/wp-content/uploads/2013/12/new-year-2014.gif" width="600" height="600" /></a></p>
<p>Warm new year&#8217;s wishes from Golan, Andrea, Zen &amp; Roxy!<br />
<em>Animated GIF built with Processing.</em></p>
]]></content>
		</entry>
	</feed>
